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Why some old creatures like classic bosses seems to be weak for our current Tibia?
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Hello! I've made the question more objective and easier to understand. Have a good day.

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Hm, you mean the classic bosses, like Orshabaal, right?

He used to be epic and dangerous, but due to the current general level of the community increasing in a crazy pace, he is now quite weak compared to the damage that he used to do on players. As an example, this old forum post information (in a former website wrote in portuguese, you may need a web translator) describes about Orshabaal performing an absurd carnage in Thoria (currently merged world Kenora). The death tool reached 400 players, but I fear that the .rec isn't available anymore:

https://forums.tibiabr.com/threads/245023-Ap%C3%B3s-matar-400-Orshabaal-%C3%A9-derrotado-em-Thoria

Nowadays, Orshabaal will last for some seconds only. Years ago it was already dying on 7 seconds:

https://www.youtube.com/watch?v=MmOHTdy4JPc

Bosses like the Orshabaal needs to be updated. They simply do not look adequate for the Tibia lore.

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The relation of the force between the creatures of the game and its history is not correct, for example:

1.- Sight of Surrender: Its a regular mobs.

Hit points: 28.000

Damage: 2.400

2.- Orshabaal: Its a boss and Demon Lord.

Hit points: 20.500

Damage: 3.750 / 5.000 (With 4 summmons Demons)

With the passage of time the regular creatures become stronger, to be a challenge before the high level players.

I think all this old bosses deserve a BUFF, deserve have the same power on lore than in game, deserve be a challenge.

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