In my opinion it is as it has to be. This is the only way that you have in retro pvp server to jump into a trap. Moreover, this is the same technique used to move enemies away from their 'sios' or the ones that are 'potting' them, how? If I got an enemy close to me, and it is necessary to push him on my sqm, and every sqm in the area is take, I would log out, he will be pushed into my sqm, and a mw will me throw to the sqm he leaves, so when I log in again I will appear standing in the mw where he used to me.
Deleting this in open pvp was fine, because there are other tricks to push people or to open a trap as 'stacking' mw so you can make the enemies think that the mw that they see blue are theirs and not yours. This way one a member of your guild see your mw yellow he will be able to enter the trap.