<p>This is about making mages too overpowered.</p><p>Mages overpowered.</p><p><u><strong>Mages have a much bigger mana pool than EKs have health.</p><ul><li>Druid health.</strong></u></p><ul><li>Druid / Sorcerer level 200 has 5,850 Mana</li><li>Knight level 200 has 3,065 HP</li></ul><div>That means that for HP</li></ul><div><u><strong>What are the implications?</strong></u></div><ul><li>For short periods of time time, a mage can tank more than an EK.</div><div></div><div>Mages EK. (in long periods, the extra healing from Supremes will surpass the MANA/HP difference), difference)</li><li>If mages had Supreme Mana Potions, then they would basically be immortal in most of the situations, and able to tank more than EK's.</div><div></div><div>Besides EK's, since they have bigger mana pool and a Supreme Mana would heal the same as a Supreme Health</li><li>Mages are already able to do almost anything with Ultimate manas, since they have such a big mana pool.</div><div>If pool, they can solo hunt library at level 300, they can solo run most of the quests, etc...</li></ul><div></div><p>Besides that, at solo hunts, an EK needs to pot HP and also pot MANA, so he has to use 2 kinds of pots. If EKs didn't have supremes, they would have to use a considerable extra amount of Ultimates, meaning they would use less mana, leading to a bad hunt, because an EK without mana is just useless. So EKs NEEDED a stronger HP pot (and even now they are still the weakest vocation when it comes to late game sustain / solo hunts).</div><div></div><div>Mages hunts).</p><p>Mages do not need a stronger mana pot, and that's why don't have it.</div><div></div><div>PS: it.</p><p>PS: All of this is based on my knowledge of the game and may be incorrect</div>incorrect</p>