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Current revisionEdited Oct 29, 2018 by Maleigihas
<p>Real player's speed is based on a system called <u><strong>SPEED BREAKPOINTS.</strong></u></p><p>Sometimes our characters won't be faster even if we gonna wear speed equipment. There is a reason for that. That's mean we didn't reach next speed breakpoint for a specific type of ground. Below we have a table showing when we can reach&nbsp;breakpoints:</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=17147639565300436610" style="height:385px; width:600px"></p><p><strong>There is also a formula to calculate breakpoint:</strong></p><p><em>Real movement speed = P/(100/T)</em></p><p><strong>Where:</strong></p><p><em>P - Player's speed</em></p><p><em>T- tile's walking speed</em></p>speed</em></p><p>It's good to know also&nbsp;that if we use speed spell, our speed stats may give a fractional number, for example&nbsp;- 319.6 (Client will show 319). In that case, our true speed will be 320, because the client&nbsp;is round it up by 0,5.</p>
Edited Oct 29, 2018 by Maleigihas
<p>Real player's speed is based on a system called SPEED BREAKPOINTS.</p><p>Sometimes <u><strong>SPEED BREAKPOINTS.</strong></u></p><p>Sometimes our characters won't be faster even if we gonna wear speed equipment. There is a reason for that. That's mean we didn't reach next speed breakpoint for a specific type of ground. Below we have a table showing when we can reach&nbsp;breakpoints:</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=17147639565300436610" style="height:385px; width:600px"></p>width:600px"></p><p><strong>There is also a formula to calculate breakpoint:</strong></p><p><em>Real movement speed = P/(100/T)</em></p><p><strong>Where:</strong></p><p><em>P - Player's speed</em></p><p><em>T- tile's walking speed</em></p>
Posted Oct 29, 2018 by Maleigihas

Real player's speed is based on a system called SPEED BREAKPOINTS.

Sometimes our characters won't be faster even if we gonna wear speed equipment. There is a reason for that. That's mean we didn't reach next speed breakpoint for a specific type of ground. Below we have a table showing when we can reach breakpoints:

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