<p>Each boss has a different mechanism, implemented in different periods of Tibia.</p><p></p><p>Old bosses (Ferumbras, Orshabaal, Morgaroth, Gazbaran)</p><ul><li>Different reward levels, based on participation (damage, healing, etc). For an example, Ferumbras Hat will always go to highest total damage. Limit damage. </li><li>Limit of 1 item of each type: type (for very rare/valuable drops): An orshabaal will never drop 2 Thunder Hammers, example.</li></ul><p>New bosses (Feaster of souls, Oberon, Dream Courts, etc)</p><ul><li>Anyone who deals a minimum threshold of participation will have the right to the loot. The loot is completely random, there random.</li><li>There is no limit per item type, example: An alptramun can loot Pair of Dreamwalkers for 2 players.</li></ul><div></div><div>I'm players.</li></ul><p>I'm not sure in which group Forgotten Knowledge bosses are, or even a 3rd group, maybe?</div>maybe?</p>