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Current revisionEdited May 14, 2021 by Xarkost
<p>im <p>I'm almost sure that there are mobs that "sense u" you" from different&nbsp;distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving&nbsp;at all. Either way&nbsp;i way&nbsp;I can relate from my experience with a friend in OTS.<br><br>When he was using a gamemaster character they didn't move at all (mobs didn't&nbsp;sense him at all) until i I approached 20&nbsp;or less sqm &nbsp;from these mobs so they started to "sense me" and "to interact as alive mobs"&nbsp;&nbsp;(hydras in that case)&nbsp;<br><br>yet as i case)&nbsp;<br><br>Yet as I said we aren't supposed to see those mobs in that "idle status"*&nbsp;and that could be considered as a glitch, and sadly my information can't be supported and it is possibly outdated.<br><br>but facts are:&nbsp;</p><ol><li>yes, certainly there is a distance in the same floor which once reached the mob&nbsp; doesn't sense u anymore and doesn't&nbsp;interact/move until someone approach</li><li>to test this regularly is needed an undetectable observer (probably a 2 floors higher place or 2 floors lower) and a large place (20+ sqm 30-40 if possible)&nbsp;</li><li>we aren't suppossed supposed to see this.</li></ol><p></p><p><em>a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place</em></p><p><em>After visiting some places i found that under Fenrock (on the way to dragon lords) there are a lot of bridges which allow you to notice this "glitch", u can easily go +3 from creatures and they will not move, also i found that they can aswell as well stop moving if u see from a lower position than their floor.</em></p><p>if someone want to test it and have the specific place&nbsp; probably would like to know:&nbsp;</p><ol><li>maybe the mob sense npc (merchants, etc)&nbsp;</li><li>maybe the mob sense another mob enemy</li><li>the mob&nbsp;must&nbsp;be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving</li></ol><p>Update: adding info to the research aswell as well fixing some misleading</p><p><br>&nbsp;</p>
Edited Mar 7, 2020 by Anubora
<p>im almost sure that there are mobs that "sense u" from different&nbsp;distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving&nbsp;at all. Either way&nbsp;i can relate from my experience with a friend in OTS.<br><br>When he was using a gamemaster character they didn't move at all (mobs didn't&nbsp;sense him at all) until i approached 20&nbsp;or less sqm &nbsp;from these mobs so they started to "sense me" and "to interact as alive mobs"&nbsp;&nbsp;(hydras in that case)&nbsp;<br><br>yet as i said we aren't supposed to see those mobs in that "idle status"*&nbsp;and that could be considered as a glitch, and sadly my information can't be supported and it is possibly outdated.<br><br>but facts are:&nbsp;</p><ol><li>yes, certainly there is a distance in the same floor which once reached the mob&nbsp; doesn't sense u anymore and doesn't&nbsp;interact/move until someone approach</li><li>to test this regularly is needed an undetectable observer (probably a 2 floors higher place) place or 2 floors lower) and a large place (20+ sqm 30-40 if possible)&nbsp;</li><li>we aren't suppossed to see this.</li></ol><p></p><p><em>a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place</em></p><p><em>After visiting some places i found that under Fenrock (on the way to dragon lords) there are a lot of bridges which allow you to notice this "glitch", u can easily go +3 from creatures and they will not move, also i found that they can aswell stop moving if u see from a lower position than their floor.</em></p><p>if someone want to test it and have the specific place&nbsp; probably would like to know:&nbsp;</p><ol><li>maybe the mob sense npc (merchants, etc)&nbsp;</li><li>maybe the mob sense another mob enemy</li><li>the mob&nbsp;must&nbsp;be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving</li></ol><div>Update: moving</li></ol><p>Update: adding info to the research aswell fixing some misleading</div><p><br>&nbsp;</p>misleading</p><p><br>&nbsp;</p>
Edited Mar 2, 2020 by Anubora
<p>im almost sure that there are mobs that "sense u" from different&nbsp;distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving&nbsp;at all. Either way&nbsp;i can relate from my experience with a friend in OTS.<br><br>When he was using a gamemaster character they didn't move at all (mobs didn't&nbsp;sense him at all) until i approached 20&nbsp;or less sqm &nbsp;from these mobs so they started to "sense me" and "to interact as alive mobs"&nbsp;&nbsp;(hydras in that case)&nbsp;<br><br>yet as i said we aren't supposed to see those mobs in that "idle status"*&nbsp;and that could be considered as a glitch, and sadly my information can't be supported and it is possibly outdated.<br><br>but facts are:&nbsp;</p><ol><li>yes, certainly there is a distance in the same floor which once reached the mob&nbsp; doesn't sense u anymore and doesn't&nbsp;interact/move until someone approach</li><li>to test this regularly is needed an undetectable observer (probably a +2 higher place) and a large place (20+ sqm 30-40 if possible)&nbsp;</li><li>doesn't occurs when seeing from possible)&nbsp;</li><li>we aren't suppossed to see this.</li></ol><p></p><p><em>a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place</em></p><p>if place</em></p><p><em>After visiting some places i found that under Fenrock (on the way to dragon lords) there are a lot of bridges which allow you to notice this "glitch", u can easily go +3 from creatures and they will not move, also i found that they can aswell stop moving if u see from a lower places</li><li>we position than their floor.</em></p><p>if someone want to test it and have the specific place&nbsp; probably would like to know:&nbsp;</p><ol><li>maybe the mob sense npc (merchants, etc)&nbsp;</li><li>maybe the mob sense another mob enemy</li><li>the mob&nbsp;must&nbsp;be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving</li></ol><p><br>&nbsp;</p>moving</li></ol><div>Update: adding info to the research aswell fixing some misleading</div><p><br>&nbsp;</p>
Edited Jan 19, 2020 by Anubora
<p>im almost sure that there are mobs that "sense u" from different&nbsp;distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving&nbsp;at all. Either way&nbsp;i can relate from my experience with a friend in OTS.<br><br>When he was using a gamemaster character they didn't move at all (mobs didn't&nbsp;sense him at all) until i approached 20&nbsp;or less sqm &nbsp;from these mobs so they started to "sense me" and "to interact as alive mobs"&nbsp;&nbsp;(hydras in that case)&nbsp;<br><br>yet as i said we aren't supposed to see those mobs in that place&nbsp;and "idle status"*&nbsp;and that could be considered as a gltich, glitch, and sadly my information can't be supported and it is possibly outdated.<br><br>but facts are:&nbsp;</p><ol><li>yes, certainly there is a distance in the same floor which once reached the mob&nbsp; doesn't sense u anymore and doesn't&nbsp;interact/move until someone approach</li><li>to test this regularly is needed an undetectable observer (probably a +2 higher place) and a large place (20+ sqm 30-40 if possible)&nbsp;</li><li>doesn't occurs when seeing from lower places</li><li>we aren't suppossed to see this.</li></ol><p></p><p>if this.</li></ol><p></p><p><em>a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place</li></ol><p><br>&nbsp;</p>place</em></p><p>if someone want to test it and have the specific place&nbsp; probably would like to know:&nbsp;</p><ol><li>maybe the mob sense npc (merchants, etc)&nbsp;</li><li>maybe the mob sesne sense another mob enemy</li><li>the mob&nbsp;must&nbsp;be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving</li><li>a moving</li></ol><p><br>&nbsp;</p>
Edited Jan 18, 2020 by Anubora
<p>im almost sure that there are mobs that "sense u" from different&nbsp;distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving&nbsp;at all. Either way&nbsp;i can relate from my experience with a friend in OTS.<br><br>When he was using a gamemaster character they didn't move at all (mobs didn't&nbsp;sense him at all) until i approached 20&nbsp;or less sqm &nbsp;from these mobs so they started to "sense me" and "to interact as alive mobs"&nbsp;&nbsp;(hydras in that case)&nbsp;<br><br>yet as i said we aren't supposed to see immamovible mobs and those mobs in that place&nbsp;and that could be considered as a gltich, and sadly my information can't be supported and it is possibly outdated.<br><br>but facts are:&nbsp;</p><ol><li>yes, certainly there is a distance in the same floor which once reached the mob&nbsp; doesn't sense u anymore and doesn't&nbsp;interact/move until someone approach</li><li>to test this regularly is needed an undetectable observer (probably a +2 higher place) and a large place (20+ sqm 30-40 if possible)&nbsp;</li><li>doesn't occurs when seeing from lower places</li><li>we aren't suppossed to see this.</li></ol><p>&nbsp;</p><p>if this.</li></ol><p></p><p>if someone want to test it and have the specific place&nbsp; probably would like to know:&nbsp;</p><ol><li>maybe the mob sense npc (merchants, etc)&nbsp;</li><li>maybe the mob sesne another mob enemy</li><li>the move must&nbsp;be mob&nbsp;must&nbsp;be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving</li><li>a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place</li></ol><div></div><p><br>&nbsp;</p>place</li></ol><p><br>&nbsp;</p>
Posted Jan 18, 2020 by Anubora

im almost sure that there are mobs that "sense u" from different distances, but this was almost impossible to be proved regularly because we were supposed to see the mobs "interacting"/moving regularly or not moving at all. Either way i can relate from my experience with a friend in OTS.

When he was using a gamemaster character they didn't move at all (mobs didn't sense him at all) until i approached 20 or less sqm  from these mobs so they started to "sense me" and "to interact as alive mobs"  (hydras in that case) 

yet as i said we aren't supposed to see immamovible mobs and that could be considered as a gltich, and sadly my information can't be supported and possibly outdated.

but facts are: 

  1. yes, certainly there is a distance in the same floor which once reached the mob  doesn't sense u anymore and doesn't interact/move until someone approach
  2. to test this regularly is needed an undetectable observer (probably a +2 higher place) and a large place (20+ sqm 30-40 if possible) 
  3. doesn't occurs when seeing from lower places
  4. we aren't suppossed to see this.

 

if someone want to test it and have the specific place  probably would like to know: 

  1. maybe the mob sense npc (merchants, etc) 
  2. maybe the mob sesne another mob enemy
  3. the move must be far from any thing that he sense as "playable character" or probably "enemy alive" to actually stop moving
  4. a good place to test this probably could be the mushroom pigs ground (in the gnome base where u do "digging" task) because have a +2 place and a "large" place


 

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