Revisions for post #22605

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Current revisionEdited Jan 11, 2023 by Xarkost
Claustrophobic Inferno:

Creatures: Brachiodemons, Infernal Demons, Infernal Phantoms. | Boss: Goshnar's Malice.

At the access to the Claustrophobic Inferno you need death protection ( Main DMG ) and Fire protection.

Brachiodemons = Main DMG is death dmg/physical dmg.

Infernal Demons = The same type of Brachio but he have a fireball dmg

Infernal Phantoms = Physical Damage (800-1000) and fire damage (800-900).

SSA (Stone skins Amulets) are very important if you have a problem dealing with creatures.

Boss: Goshnar's Malice. (First Boss).

EK =
Death Protection (SSA+Imbues)
Ice Protection - Malice Ice wave does alot a lot of dmg

Mage/RP
Death Protection (SSA+Imbues)
Holy Protection (the malice soul can turn and it does holy damages).

In this boss you'll need a lot of dps when the "cage" appears, if you don't destroy it on time you will probably die since the boss' damage will increase so as its defense.
There is a white floor sometimes appears, you have to choose if you stand still and put the SSA or you walk up to it so as not to take the damage it can cause.
The white floor gives 7k damage in 1second if you miss the SSA.

Rotten Wasteland:
Creatures: Branchy Crawlers, Mould Phantom and Rotten Golems | Boss: Goshnar's Hatred
At the access to the Rotten Wasteland you need Terra Proctetion( Protection( Main DMG ) and Holy Protection.
Branchy Crawlers = Main Damage is Holy Damage/Physical damage.
Rotten Golems = Terra DMG and Physical Damage.
Mould Phantom = Holy Damage and Physical DMG.

Boss: Goshnar's Hatred ( Last Boss with 4 Taints).
Death Protection (Main DMG).
Fire Protection. (Second DMG).
SSA+Might ring SSA + Might Ring all time and you will be safe
This is the easiest boss, but you have to be careful because you will be with 4 taints and the number of grim reapers in the room will be quite large.

Ebb and Flow:

Creatures: Bony Sea Devils, Capricious Phantoms, Hazardous Phantoms, Turbulent Elementals | Boss: Goshnar's Spite

Bony Sea Devils = Ice DMG and Physical DMG

Capricious Phantoms = Ice DMG and Physical DMG

Hazardous Phantoms -

Beware with this creature probably the most dangerous creature in the soulwar quest.
Terra DMG Physical DMG and Ice DMG all 3 types are HIGH.
Turbulent Elementals - Earth DMG and Physical DMG.

Boss: Goshnar's Spite (3 Taint)
Death Protection. (Main DMG).
Earth Protection. (Second DMG) .
Energy Protection.
SSA Amulet and Might ring (All time).
When you enter the room there will be 4 fires on each side of the room (East North West, South), you need to pass them one by one.
If you dont don't pass the boss will healing more and you will do less damage.
Beware with the boss and the grim reaper because you will have 3 taint, the third taint increases DMG by 15%.

Furious Crater:

Creatures: Cloaks of Terror, Vibrant Phantoms, Courage Leeches | Boss: Goshnar's Cruelty
Cloaks of Terror - Holy Damage/Physical DMG/Energy DMG.
Vibrant Phantoms - Holy Damage/Physical DMG/Energy DMG.
Courage Leeches - Holy Damage/Physical DMG/Energy DMG.

Boss: Goshnar's Cruelty (2 Taints).
Fire Protection and Death Protection

Mirrored Nightmare:
Creatures: Many Faces, Distorted Phantoms, Druid's Apparitions, Knight's Apparitions, Paladin's Apparitions, Sorcerer's Apparitions | Boss: Goshnar's Greed

Many Faces = Physical DMG+Holy DMG + Holy DMG
Distorted Phantoms = Holy DMG and Physical DMG.
Druid's Apparitions = ICE DMG and Physical DMG.
Knight's Apparitions = ICE DMG and Physical DMG.
Paladin's Apparitions = ICE DMG and Physical DMG.
Sorcerer's Apparitions = ICE DMG and Physical DMG.

Boss: Goshnar's Greed
Death Protection and Physical DMG/Life Drain (Greedbeast SSA dont don't work on this creature).

Final battle: Goshnar's Megalomania
Death Protection (Main)
Holy Protection
Fire Protection(Second DMG).
You will need a good strategy on this boss.

I advise you to watch videos regarding this boss.
Posted Dec 18, 2020 by IzzyThebeast
Claustrophobic Inferno:

Creatures: Brachiodemons, Infernal Demons, Infernal Phantoms. | Boss: Goshnar's Malice.

At the access to the Claustrophobic Inferno you need death protection ( Main DMG ) and Fire protection.

Brachiodemons = Main DMG is death dmg/physical dmg.

Infernal Demons = The same type of Brachio but he have a fireball dmg

Infernal Phantoms = Physical Damage (800-1000) and fire damage (800-900).

SSA (Stone skins Amulets) are very important if you have a problem dealing with creatures.

Boss: Goshnar's Malice. (First Boss).

EK =
Death Protection (SSA+Imbues)
Ice Protection - Malice Ice wave does alot of dmg

Mage/RP
Death Protection (SSA+Imbues)
Holy Protection (the malice soul can turn and it does holy damages).

In this boss you'll need a lot of dps when the "cage" appears, if you don't destroy it on time you will probably die since the boss' damage will increase so as its defense.
There is a white floor sometimes appears, you have to choose if you stand still and put the SSA or you walk up to it so as not to take the damage it can cause.
The white floor gives 7k damage in 1second if you miss the SSA.

Rotten Wasteland:
Creatures: Branchy Crawlers, Mould Phantom and Rotten Golems | Boss: Goshnar's Hatred
At the access to the Rotten Wasteland you need Terra Proctetion( Main DMG ) and Holy Protection.
Branchy Crawlers = Main Damage is Holy Damage/Physical damage.
Rotten Golems = Terra DMG and Physical Damage.
Mould Phantom = Holy Damage and Physical DMG.

Boss: Goshnar's Hatred ( Last Boss with 4 Taints).
Death Protection (Main DMG).
Fire Protection. (Second DMG).
SSA+Might ring all time and you will be safe
This is the easiest boss, but you have to be careful because you will be with 4 taints and the number of grim reapers in the room will be quite large.

Ebb and Flow:

Creatures: Bony Sea Devils, Capricious Phantoms, Hazardous Phantoms, Turbulent Elementals | Boss: Goshnar's Spite

Bony Sea Devils = Ice DMG and Physical DMG

Capricious Phantoms = Ice DMG and Physical DMG

Hazardous Phantoms -

Beware with this creature probably the most dangerous creature in the soulwar quest.
Terra DMG Physical DMG and Ice DMG all 3 types are HIGH.
Turbulent Elementals - Earth DMG and Physical DMG.

Boss: Goshnar's Spite (3 Taint)
Death Protection. (Main DMG).
Earth Protection. (Second DMG) .
Energy Protection.
SSA Amulet and Might ring (All time).
When you enter the room there will be 4 fires on each side of the room (East North West, South), you need to pass them one by one.
If you dont pass the boss will healing more and you will do less damage.
Beware with the boss and the grim reaper because you will have 3 taint, the third taint increases DMG by 15%.

Furious Crater:

Creatures: Cloaks of Terror, Vibrant Phantoms, Courage Leeches | Boss: Goshnar's Cruelty
Cloaks of Terror - Holy Damage/Physical DMG/Energy DMG.
Vibrant Phantoms - Holy Damage/Physical DMG/Energy DMG.
Courage Leeches - Holy Damage/Physical DMG/Energy DMG.

Boss: Goshnar's Cruelty (2 Taints).
Fire Protection and Death Protection

Mirrored Nightmare:
Creatures: Many Faces, Distorted Phantoms, Druid's Apparitions, Knight's Apparitions, Paladin's Apparitions, Sorcerer's Apparitions | Boss: Goshnar's Greed

Many Faces = Physical DMG+Holy DMG
Distorted Phantoms = Holy DMG and Physical DMG.
Druid's Apparitions = ICE DMG and Physical DMG.
Knight's Apparitions = ICE DMG and Physical DMG.
Paladin's Apparitions = ICE DMG and Physical DMG.
Sorcerer's Apparitions = ICE DMG and Physical DMG.

Boss: Goshnar's Greed
Death Protection and Physical DMG/Life Drain (Greedbeast SSA dont work on this creature).

Final battle: Goshnar's Megalomania
Death Protection (Main)
Holy Protection
Fire Protection(Second DMG).
You will need a good strategy on this boss.

I advise you to watch videos regarding this boss.
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