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Current revisionEdited Jan 12, 2022 by Idontknow
<p>Elemental Magic levels been introduced with update 12.70 when Gildritch weapons been added to the game. Mechanics were explained in one of the teasers:&nbsp;</p><p></p><p><a rel="nofollow" href="https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6164">https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6164</a></p><p></p><p style="-webkit-text-size-adjust: auto; caret-color: rgb(90, 40, 0); color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.333333015441895px;"><strong>Specialised Magic Levels</strong></p><p style="-webkit-text-size-adjust: auto; caret-color: rgb(90, 40, 0); color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.333333015441895px;">Instead href="https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6164">https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6164</a></p><p></p><p><strong>Specialised Magic Levels</strong></p><p>Instead of raising the magic level flatout by a certain number, this modifier raises the magic level only for a certain group of spells and runes. These are: Fire, Earth, Energy, Ice, Holy, Death, Healing. All spells and runes have been assigned to the appropriate category. If none is applicable, they are part of the "various" category which cannot benefit from specialised magic level</p><p style="-webkit-text-size-adjust: auto; caret-color: rgb(90, 40, 0); color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.333333015441895px;"><strong>Specialised level</p><p><strong>Specialised Magic Levels</strong></p><ul type="square" style="-webkit-text-size-adjust:auto; caret-color:#5a2800; color:#5a2800; font-family:Verdana,Arial,&quot;Times New Roman&quot;,sans-serif; font-size:13.333333015441895px; list-style-type:square"><li>This style="list-style-type:square"><li>This modifier will be assigned to the same items as the normal magic level modifier.</li><li>An example for an item with this type of modifier would be a wand with "magic level +2"&nbsp;and additionally "fire magic level +2". All spells dealing fire damage would thus benefit from a +4 increase in magic level, while all other spells would benefit from a +2 increase in magic level.</li></ul>level.</li></ul><div></div><div>I checked also market- it shows in shield section as Tibiafandom have selected- so this information is indeed at moment correct. Please note that it might change, as several items were assigned into wrong category and Cipsoft is still correcting -&nbsp;<a rel="nofollow" href="https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6529&amp;fbegind=13&amp;fbeginm=12&amp;fbeginy=2021&amp;fendd=12&amp;fendm=1&amp;fendy=2022&amp;flist=11111111">https://www.tibia.com/news/?subtopic=newsarchive&amp;id=6529&amp;fbegind=13&amp;fbeginm=12&amp;fbeginy=2021&amp;fendd=12&amp;fendm=1&amp;fendy=2022&amp;flist=11111111</a></div>
Posted Jan 12, 2022 by Idontknow

Elemental Magic levels been introduced with update 12.70 when Gildritch weapons been added to the game. Mechanics were explained in one of the teasers: 

https://www.tibia.com/news/?subtopic=newsarchive&id=6164

Specialised Magic Levels

Instead of raising the magic level flatout by a certain number, this modifier raises the magic level only for a certain group of spells and runes. These are: Fire, Earth, Energy, Ice, Holy, Death, Healing. All spells and runes have been assigned to the appropriate category. If none is applicable, they are part of the "various" category which cannot benefit from specialised magic level

Specialised Magic Levels

  • This modifier will be assigned to the same items as the normal magic level modifier.
  • An example for an item with this type of modifier would be a wand with "magic level +2" and additionally "fire magic level +2". All spells dealing fire damage would thus benefit from a +4 increase in magic level, while all other spells would benefit from a +2 increase in magic level.
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