<p style="box-sizing: border-box; margin: 0px 0px 1em; color: rgb(52, 73, 94); font-family: Ubuntu, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px;">My opinion</p><ul style="box-sizing:border-box; color:#34495e; font-family:Ubuntu,Helvetica,Arial,FreeSans,sans-serif; font-size:15px; margin-left:20px; padding-left:0px; padding-right:0px"><li style="box-sizing: border-box;"><strong style="box-sizing:border-box">Magic <p>My opinion</p><ul><li><strong>Magic Shield Capacity</strong>: this new modifier is usefull when you make soulwar bosses and you need a lot of mana shield in other cases i dont see meaning.</li><li style="box-sizing: border-box;"><strong style="box-sizing:border-box">Perfect Shot</strong> (aka <strong style="box-sizing:border-box">Range meaning.</li><li><strong>Perfect Shot</strong> (aka <strong>Range Bonus</strong>): This is very good but good for bosses but everyone knows it. Additionally while hunts you have a little bigger life/mana leech because leech comes from biggest attack.</li><li style="box-sizing: border-box;"><strong style="box-sizing:border-box">Damage attack.</li><li><strong>Damage Reflection</strong>: This was tested and on 800lv ek on rosha this damage made 600k dmg for hours. 2 hands weapon increase 1 kk to 1,2kk damage so for example on rosha dont have meaning. I only see use full this shiled there when cant put 2 hands weapon and you feel safe on spot for example ek on 1000lv on energy liblary when you keep weapon from death element and done need gnome shield with hooly. </li><li style="box-sizing: border-box;"><strong style="box-sizing:border-box">Specialised hooly. </li><li><strong>Specialised Magic Levels</strong>: Well option but always will be better have got normal mlv then specialised mlv. If is additionally like in books eldrish items can have meaning. </li><li style="box-sizing: border-box;"><strong style="box-sizing:border-box">Cleave</strong>: meaning. </li><li><strong>Cleave</strong>: On axe is useless but on weapon from element great. On axe is useless because dmg is from physic so first your atack have to penetrate the armor then atack target by that damage is small.</li></ul>