<p>Thanks to <a rel="nofollow" href="https://guildstats.eu/forge-simulator">Guild stats calculator</a> we can simulate the average cost and item requirements for a t10 item:<br><img alt="" src="https://www.tibiaqa.com/?qa=blob&qa_blobid=5543523108625063151" style="height:350px; width:656px"><br>So basically it will cost 171.5kkk plus <span style="background-color:#f4f4f4; color:#212529; font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,"Helvetica Neue",Arial,"Noto Sans",sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol","Noto Color Emoji"; font-size:14px">3517</span> items plus <span style="color:#212529; font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,"Helvetica Neue",Arial,"Noto Sans",sans-serif,"Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol","Noto Color Emoji"; font-size:14px">8447</span> sliver in average, font-size:14px">8447</span> exalted core in average (422350 sliver), if we supposed that average sliver price is 10k and you are using 1kk items as source it will be another 3.6kkk extra, a total of 175.1kkk~ to get 1 single t10 base item (that later you would probably transfer to a BIS), basically to get a t10 BIS it should round 500k$ if im not mistaken (due 175.1kkk in a world with tc at 28k and buying those at 9.5$ is something close to 237k$)<br><br>Anyway in reality none of those things is properly calculated, if you try to buy that huge ammount of gold you will end up blowing up an entire economy which will increase the price or simply you will run out of all the gold in that and subsequent worlds, which will consequently reduce the rate gold/tc doing all this a lot expensiver and unrealistic, all this without taking into account the amount of items needed. there's no way to know anything with certainty rather than the average price of the fee which is pretty high by itself.</p>