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Current revisionEdited Dec 25, 2023 by Anubora
<p>I will say that it is quite necessary to know how much progression you have so far, several factors impact the price, let me list some of these:</p><ol><li>Loyalty points (the more progression here the less gold spent on skills).</li><li>Skills by themselves (there is a certain point where no matter how you progress 1 single skill is much more expensive than tier 1 or tier 2 items and they provide more or less the same impact), btw with exert weapons all skills (ml, dist, melee) cost the same.&nbsp;</li><li>The type of Forge (None of the forged items have the same impact on hunting, so I will use only Onslaught as a measure as it is the most consistent and simple to explain).</li><li>The price of the Forge/TC (Pretty obvious, but we must consider a base price for everything being measured in order to make appropriate data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk).</li></ol><p></p><p>Having said all that, here are some facts:</p><p></p><ul><li>From magic level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h)&nbsp;</li><li>The same magic level and conditions but with 15% loyalty costs 121k (5days, 8h)</li><li>In a level 1000 character (using the Guildstats.eu calculator), every skill after 100 gives +2 damage, which is barely a 0.4% damage increase.</li><li>To get these results (0.4% damage increase) on a char with 10% loyalty and 100 ml it costs only 7kk, with forge it costs 20kk using 3kk items (lets say a cheap wand).</li><li>On the other hand, if you have the same character with 110+ ml, it will cost pretty much the same (22k).</li><li>Now what about lvl? a lvl 1000 gets +1 damage base every 6 lvls, so it takes 12 lvls to get the same 0.4% damage increase.</li></ul><p>With all these data we could say</p><p>in stages of 10 after ml 100, each 1 skill point costs the same as 1 tier giving 0.4% or less damage increase (it decreases the higher the skill).</p><p>This means that from 110 to 111 you spend the same in a t1 forge as in a training weapon (with cheap items), from 120 to 121 you spend the same in a t2 forge as in a training weapon and so on from 130 to 131, but:</p><p></p><ol><li>Forge progression doesn't escalate because you have to use fusion items to transfer them to your main weapon later.</li><li>&nbsp;Forge skills don't degrade, in fact the higher the tier the higher the % increase, so a 140+ skill point might give +0.2% damage increase while a t4 forge item gives +1.47% (0.45% extra compared to t3)&nbsp;and they will probably cost similar.</li><li>Skill progression is very different at higher levels of loyalty, as it is cheaper.</li></ol><p style="text-align:center"><span style="color:#2980b9"><strong><em><u><span style="font-size:22px">Conclusion</span></u></em></strong></span></p><p><br>On average, you should either buy forged items based on your skill threshold (110/120, etc.), or just start using forging at 130+ skills, where it's simply more powerful than your skills in most cases, and just as expensive.<br><br>In your very specific case the threshold should be this:<br><br>6 lvls &gt;= tier 1 items &gt;= 1 skills &gt; tier 2+ items&nbsp;<br><br>Where if you will buy the tier 1 items (and sell them later) they will impact equal or more&nbsp;than 1 skill and cost pretty much the same or less, but it's not worthy to forge items by yourself.</p><hr><p><br><u><em><strong>Disclaimer:</strong></em></u> Beside the Skill Progression is the same disregard the vocation, huge chances are that the skill impact isn't the same (specially for paladin and their diamond arrows) but since I haven't found a reliable calculator for those I won't dive too much into this, also, even if the skill impact is different there's a huge probability that skills impact less in both paladin and knights than mages.</p>mages.<br><br>Sources:<br>Tibia Wiki:&nbsp;<a rel="nofollow" href="https://tibia.fandom.com/wiki/Onslaught">Onslaught performance</a>,&nbsp;<a rel="nofollow" href="https://tibia.fandom.com/wiki/Formulae">Damage formula</a><br>Guild Stats:&nbsp;<a rel="nofollow" href="https://guildstats.eu/character-hits">Damage Progression </a><br>InTibia:&nbsp;<a rel="nofollow" href="https://intibia.com/tools/exercise-weapons-calculator">Skill Progression</a></p>
Edited Dec 25, 2023 by Anubora
<p>I will say that it is quite necessary to know how much progression you have so far, several factors impact the price, let me list some of these:</p><ol><li>Loyalty points (the more progression here the less gold spent on skills).</li><li>Skills by themselves (there is a certain point where no matter how you progress 1 single skill is much more expensive than tier 1 or tier 2 items and they provide more or less the same impact), btw with exert weapons all skills (ml, dist, melee) cost the same.&nbsp;</li><li>The type of Forge (None of the forged items have the same impact on hunting, so I will use only Onslaught as a measure as it is the most consistent and simple to explain).</li><li>The price of the Forge/TC (Pretty obvious, but we must consider a base price for everything being measured in order to make appropriate data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk).</li></ol><p></p><p>Having said all that, here are some facts:</p><p></p><ul><li>From magic level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h)&nbsp;</li><li>The same magic level and conditions but with 15% loyalty costs 121k (5days, 8h)</li><li>In a level 1000 character (using the Guildstats.eu calculator), every skill after 100 gives +2 damage, which is barely a 0.4% damage increase.</li><li>To get these results (0.4% damage increase) on a char with 10% loyalty and 100 ml it costs only 7kk, with forge it costs 20kk using 3kk items (lets say a cheap wand).</li><li>On the other hand, if you have the same character with 110+ ml, it will cost pretty much the same (22k).</li><li>Now what about lvl? a lvl 1000 gets +1 damage base every 6 lvls, so it takes 12 lvls to get the same 0.4% damage increase.</li></ul><p>With all these data we could say</p><p>in stages of 10 after ml 100, each 1 skill point costs the same as 1 tier giving 0.4% or less damage increase (it decreases the higher the skill).</p><p>This means that from 110 to 111 you spend the same in a t1 forge as in a training weapon (with cheap items), from 120 to 121 you spend the same in a t2 forge as in a training weapon and so on from 130 to 131, but:</p><p></p><ol><li>Forge progression doesn't escalate because you have to use fusion items to transfer them to your main weapon later.</li><li>&nbsp;Forge skills don't degrade, in fact the higher the tier the higher the % increase, so a 140+ skill point might give +0.2% damage increase while a t4 forge item gives +1.47% (0.45% extra compared to t3)&nbsp;and they will probably cost similar.</li><li>Skill progression is very different at higher levels of loyalty, as it is cheaper.</li></ol><p style="text-align: center;"><span style="text-align:center"><span style="color:#2980b9"><strong><em><u><span style="font-size:22px">Conclusion</span></u></em></strong></span></p><p><br>On average, you should either buy forged items based on your skill threshold (110/120, etc.), or just start using forging at 130+ skills, where it's simply more powerful than your skills in most cases, and just as expensive.</p>expensive.<br><br>In your very specific case the threshold should be this:<br><br>6 lvls &gt;= tier 1 items &gt;= 1 skills &gt; tier 2+ items&nbsp;<br><br>Where if you will buy the tier 1 items (and sell them later) they will impact equal or more&nbsp;than 1 skill and cost pretty much the same or less, but it's not worthy to forge items by yourself.</p><hr><p><br><u><em><strong>Disclaimer:</strong></em></u> Beside the Skill Progression is the same disregard the vocation, huge chances are that the skill impact isn't the same (specially for paladin and their diamond arrows) but since I haven't found a reliable calculator for those I won't dive too much into this, also, even if the skill impact is different there's a huge probability that skills impact less in both paladin and knights than mages.</p>
Edited Dec 24, 2023 by Anubora
<p>I will say that it is quite necessary to know how much progression you have so far, several factors impact the price, let me list some of these:</p><ol><li>Loyalty points (the more progression here the less gold spent on skills).</li><li>Skills by themselves (there is a certain point where no matter how you progress 1 single skill is much more expensive than tier 1 or tier 2 items and they provide more or less the same impact), btw with exert weapons all skills (ml, dist, melee) cost the same.&nbsp;</li><li>The type of Forge (None of the forged items have the same impact on hunting, so I will use only Onslaught as a measure as it is the most consistent and simple to explain).</li><li>The price of the Forge/TC (Pretty obvious, but we must consider a base price for everything being measured in order to make appropriate data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk).</li></ol><p></p><p>Having said all that, here are some facts:</p><p></p><ul><li>From magic level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h)&nbsp;</li><li>The same magic level and conditions but with 15% loyalty costs 121k (5days, 8h)</li><li>In a level 1000 character (using the Guildstats.eu calculator), every skill after 100 gives +2 damage, which is barely a 0.4% damage increase.</li><li>To get these results (0.4% damage increase) on a char with 10% loyalty and 100 ml it costs only 7kk, with forge it costs 20kk using 3kk items (lets say a cheap wand).</li><li>On the other hand, if you have the same character with 110+ ml, it will cost pretty much the same (22k).</li><li>Now what about lvl? a lvl 1000 gets +1 damage base every 6 lvls, so it takes 12 lvls to get the same 0.4% damage increase.</li></ul><p>With all these data we could say</p><p>in stages of 10 after ml 100, each 1 skill point costs the same as 1 tier giving 0.4% or less damage increase (it decreases the higher the skill).</p><p>This means that from 110 to 111 you spend the same in a t1 forge as in a training weapon (with cheap items), from 120 to 121 you spend the same in a t2 forge as in a training weapon and so on from 130 to 131, but:</p><p></p><ol><li>Forge progression doesn't escalate because you have to use fusion items to transfer them to your main weapon later.</li><li>&nbsp;Forge skills don't degrade, in fact the higher the tier the higher the % increase, so a 140+ skill point might give +0.2% damage increase while a t4 forge item gives +1.47% (0.45% extra compared to t3)&nbsp;and they will probably cost similar.</li><li>Skill progression is very different at higher levels of loyalty, as it is cheaper.</li></ol><p><br>So, on cheaper.</li></ol><p style="text-align: center;"><span style="color:#2980b9"><strong><em><u><span style="font-size:22px">Conclusion</span></u></em></strong></span></p><p><br>On average, you should either buy forged items based on your skill threshold (110/120, etc.), or just start using forging at 130+ skills, where it's simply more powerful than your skills in most cases, and just as expensive.</p>
Edited Dec 24, 2023 by Anubora
<p>I will say that it is quite necessary to know how much progression you have so far, several factors impact the price, let me list some of these:</p><ol><li>Loyalty points (the more progression here the less gold spent on skills).</li><li>Skills by themselves (there is a certain point where no matter how you progress 1 single skill is much more expensive than tier 1 or tier 2 items and they provide more or less the same impact), btw with exert weapons all skills (ml, dist, melee) cost the same.&nbsp;</li><li>The type of Forge (None of the forged items have the same impact on hunting, so I will use only Onslaught as a measure as it is the most consistent and simple to explain).</li><li>The price of the Forge/TC (Pretty obvious, but we must consider a base price for everything being measured in order to make appropriate data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk).</li></ol><p></p><p>Having said all that, here are some facts:</p><p></p><ul><li>From magic level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h)&nbsp;</li><li>The same magic level and conditions but with 15% loyalty costs 121k (5days, 8h)</li><li>In a level 1000 character (using the Guildstats.eu calculator), every skill after 100 gives +2 damage, which is barely a 0.4% damage increase.</li><li>To get these results (0.4% damage increase) on a char with 10% loyalty and 100 ml it costs only 7kk, with forge it costs 20kk using 3kk items (lets say a cheap wand).</li><li>On the other hand, if you have the same character with 110+ ml, it will cost pretty much the same (22k).</li><li>Now what about lvl? a lvl 1000 gets +1 damage base every 6 lvls, so it takes 12 lvls to get the same 0.4% damage increase.</li></ul><p>With all these data we could say</p><p>in stages of 10 after ml 100, each 1 skill point costs the same as 1 tier giving 0.4% or less damage increase (it decreases the higher the skill).</p><p>This means that from 110 to 111 you spend the same in a t1 forge as in a training weapon (with cheap items), from 120 to 121 you spend the same in a t2 forge as in a training weapon and so on from 130 to 131, but:</p><p></p><ol><li>Forge progression doesn't escalate because you have to use fusion items to transfer them to your main weapon later.</li><li>&nbsp;Forge skills don't degrade, in fact the higher the tier the higher the % increase, so a 140+ skill point might give +0.2% damage increase while a t4 forge item gives +1.47% (0.45% extra compared to t3)&nbsp;and they will probably cost similar.</li><li>Skill progression is very different at higher levels of loyalty, as it is cheaper.</li></ol><p><br>So, on average, you should either buy forged items based on your skill threshold (110/120, etc.), or just start using forging at 130+ skills, where it's simply more powerful than your skills in most cases, and just as expensive.</p>
Edited Dec 24, 2023 by Anubora
<p>I will say that it's pretty much it is quite necessary to know how much progression you have until now, so far, several factors impact on the price, let me list some of these for you:<br><br>Loyalty these:</p><ol><li>Loyalty points (the more progression here the lesser less gold spent in skills)</p><p>Skills on skills).</li><li>Skills by itself (there's themselves (there is a certain point where no matter what progressing how you progress 1 single skill is way much more expensive than tier 1 or tier 2 items and they provide pretty much more or less the same impact), btw with exercise exert weapons all skills (ml, dist, melee) cost the same.&nbsp;</p><p>The Forge same.&nbsp;</li><li>The type itself of Forge (None of the forged items impact equally in the hunt, have the same impact on hunting, so I will use only Onslaught as my measurement since a measure as it is the most consistent and simpler to explain)</p><p>The Forge Price/TC price simple to explain).</li><li>The price of the Forge/TC (Pretty Obvious, obvious, but we must consider a base price for everything that is being measured in order to do proper make appropriate data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk)<br><br>With all that 3kk).</li></ol><p></p><p>Having said lets show some facts:</p><ul><li>From Magic Level all that, here are some facts:</p><p></p><ul><li>From magic level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h)&nbsp;</li><li>The same Magic Level magic level and conditions but with 15% loyalty cost 121kk costs 121k (5days, 8h)</li><li>In a Level 1000 (using level 1000 character (using the Guildstats.eu calculator) Each skill after 100 provides calculator), every skill after 100 gives +2 damage damage, which is barely a 0.4% damage increase.</li><li>To obtain get these results in on a char with 10% loyalty&nbsp; and 100 ml it only cost loyalty and 100 ml it costs only 7kk, with forge it cost costs 20kk using 3kk items (lets say, a cheap wand)</li><li>In say a cheap wand).</li><li>On the other hand hand, if you have the same character with 110+ ml it cost pretty much the same (22kk)</li><li>Now ml, it will cost pretty much the same (22k).</li><li>Now what about lvl? a Lvl 1000 obtain lvl 1000 gets +1 damage base every 6 lvls, so require it takes 12 lvls to obtain get the same 0.4% damage increase.</li></ul><p>With all this these data we could say:<br><br>in say</p><p>in stages of 10 after ml 100, every 1 skill point cost the same that 1 tier providing each 1 skill point costs the same as 1 tier giving 0.4% or less damage increase (it decrease the higher the skill)<br><br>This mean decreases the higher the skill).</p><p>This means that from 110 to 111 you spend the same in&nbsp; in a t1 forge than in exercise weapon (using as in a training weapon (with cheap items), from 120 to 121 you spend the same in a t2 forge item than in exercise weapon and so goes as in a training weapon and so on from 130 to 131, but:<br><br>1- Forge progression isn't escalated&nbsp;since you must but:</p><p></p><ol><li>Forge progression doesn't escalate because you have to use fusion items so later you can to transfer it them to your main weapon.<br>2- Forge Beside weapon later.</li><li>&nbsp;Forge skills don't decay, actually the higher the tier, the higher degrade, in fact the higher the tier the higher the % increase, so a 140+ skill point could provide might give +0.2% damage increase while a forge t4 item provides forge item gives +1.47% and they will likely cost similar.<br>3- Skills progression is way (0.45% extra compared to t3)&nbsp;and they will probably cost similar.</li><li>Skill progression is very different at higher levels of loyalty, being cheaper.<br><br>So in average as it is cheaper.</li></ol><p><br>So, on average, you should either buy forged items taking into account based on your skill threshold (110/120, etc.) or simply etc.), or just start using forge forging at 130+ skills where it's simply more impactful than your skills eitherway in most cases and equally skills, where it's simply more powerful than your skills in most cases, and just as expensive.</p>
Posted Dec 24, 2023 by Anubora

I will say that it's pretty much necessary to know how much progression you have until now, several factors impact on the price, let me list some of these for you:

Loyalty points (the more progression here the lesser gold spent in skills)

Skills by itself (there's a certain point where no matter what progressing 1 single skill is way more expensive than tier 1 or tier 2 items and they provide pretty much the same impact), btw with exercise weapons all skills (ml, dist, melee) cost the same. 

The Forge type itself (None of the forged items impact equally in the hunt, so I will use only Onslaught as my measurement since is the most consistent and simpler to explain)

The Forge Price/TC price (Pretty Obvious, but we must consider a base price for everything that is being measured in order to do proper data, in this case I will arbitrarily use TC at 35k, Sliver at 10k, Fusion Item cost 3kk)

With all that said lets show some facts:

  • From Magic Level 100 to 110 In double skill + private dummy you spend 128.52kk with 10% loyalty (5 days, 16h) 
  • The same Magic Level and conditions but with 15% loyalty cost 121kk (5days, 8h)
  • In a Level 1000 (using Guildstats.eu calculator) Each skill after 100 provides +2 damage barely a 0.4% damage increase.
  • To obtain these results in a char with 10% loyalty  and 100 ml it only cost 7kk, with forge it cost 20kk using 3kk items (lets say, a cheap wand)
  • In the other hand if you have the same character with 110+ ml it cost pretty much the same (22kk)
  • Now what about lvl? a Lvl 1000 obtain +1 damage base every 6 lvls, so require 12 lvls to obtain the same 0.4% damage increase.

With all this data we could say:

in stages of 10 after ml 100, every 1 skill point cost the same that 1 tier providing 0.4% or less damage increase (it decrease the higher the skill)

This mean that from 110 to 111 you spend the same in  a t1 forge than in exercise weapon (using cheap items), from 120 to 121 you spend the same in a t2 forge item than in exercise weapon and so goes from 130 to 131, but:

1- Forge progression isn't escalated since you must use fusion items so later you can transfer it to your main weapon.
2- Forge Beside skills don't decay, actually the higher the tier, the higher % increase, so a 140+ skill point could provide +0.2% damage increase while a forge t4 item provides +1.47% and they will likely cost similar.
3- Skills progression is way different at higher loyalty, being cheaper.

So in average you should either buy forged items taking into account your skill threshold (110/120, etc.) or simply start using forge at 130+ skills where it's simply more impactful than your skills eitherway in most cases and equally expensive.

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