<p>The <a rel="nofollow" href="https://tibia.fandom.com/wiki/Speed_Breakpoints?so=search">Speed Breakpoints</a> that you have in the table corresponds to the <em>Speed</em> value as seen in your character stats.</p><p>The <em>Speed </em>stat is computed, according to <a rel="nofollow" href="https://tibia.fandom.com/wiki/Speed">TibiaWiki's Speed article</a> as:</p><p><strong>Base_speed = 109 + Level</strong><br><strong>Speed = Base_speed + EQ_speed + Spell_speed</strong></p><p>Where the <strong>EQ speed</strong> is the <a rel="nofollow" href="https://tibia.fandom.com/wiki/Speed#Equipment">sum of modifiers of your equipment</a>.<br>As of early 2024, the best a knight could get is <a rel="nofollow" href="https://tibia.fandom.com/wiki/Mounts">10</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Werewolf_Helmet">15</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Prismatic_Armor">15</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Grasshopper_Legs">10</a>+<a rel="nofollow" href="http://30">30</a>+<a rel="nofollow" href="http://10">10</a>+<a rel="nofollow" href="http://30">30</a>+<a rel="nofollow" href="http://10">10</a> href="https://tibia.fandom.com/wiki/Void_Boots">30</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Sparking_Rainbow_Shield">10</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Time_Ring">30</a>+<a rel="nofollow" href="https://tibia.fandom.com/wiki/Shrunken_Head_Necklace">10</a> + (<a rel="nofollow" href="http://25 in November">25 href="https://tibia.fandom.com/wiki/Magical_Torch">25 in November</a>) = 155. For mages and paladins it is 145.</p><p>The <strong>Spell speed </strong>can come from consumables: <a rel="nofollow" href="http://Filled Jalapeno Peppers">Filled href="https://tibia.fandom.com/wiki/Filled_Jalapeno_Peppers">Filled Jalapeno Peppers</a> will give 100 or from <a rel="nofollow" href="https://tibia.fandom.com/wiki/Speed#Spells_and_Charms">spells and charms, which multiply your Base speed</a>:</p><ul><li>Adrenaline Burst: 1.5 * Base_speed</li><li>Charge: 0.9 * Base_speed</li><li>Swift Foot: 0.8 * Base_speed</li><li>Strong Haste: 0.7 * Base_speed</li><li>Haste: 0.3 * Base_speed<br> </li></ul><p>To answer you question, take the highest breakpoint for the tile in consideration: e.g., 2382 for pavement and solve the equation for Level. For a knight, it would be (2382 - 155)/1.9 - 109 rounded up: <strong>1064</strong>. Similarly, for a mage it the solution is <strong>1207.</strong></p><pre>You is <strong>1207.</strong></p><hr><p>You may consider using a<strong> simplified version of the equation:
</strong>Level equation:</strong></p><p><strong>Level = round_up((Tile_breakpoint - EQ_speed)/Voc_mult - 109),
where<strong> 109),</strong></p><p>where<strong> </strong><strong>Voc_mult </strong>is 1.9 for knights, 1.8 for pals and 1.7 for mages.</pre>mages.</p>