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Current revisionEdited Sep 5, 2018 by Zupakode
<p>As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag:</p><ul><li><p>You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.</p></li><li><p>The amount of experience you will gain is capped:</p><ul><li><p>For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current experience points.</p></li><li><p>Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.</p></li></ul></li><li><p>Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.<br>&nbsp;</p><ul><li><p>You only gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level. Example for a level 40 killing characters of level 36, 37 and 38:</p><ul><li><p>36 x 1,1 = 39.6 rounded down to 39, 39 &lt; 40 = no experience points.</p></li><li><p>37 x 1,1 = 40.7 rounded down to 40, 40 = 40 = no experience points.</p></li><li><p>38 x 1,1 = 41.8 rounded down to 41, 41 &gt; 40 = experience points.</p></li></ul></li><li><p>If you kill the same character more than once during a server cycle, the experience you gain decreases as follows: 1st kill = As far I know if you just use MW you dont get never the kill since you are not dealing damage, are you sure you didn't use energy wall or something like that? anyway is so strange that if there was 10 ppl killing you get the 100% of the XP the victim lost upon death*, 2nd kill = 90%, 3rd kill = 70%, 4th kill = 60%, 5th kill = 50%, 6th kill and henceforward = you will not gain XP anymore for killing this character during this server cycle.</p></li><li><p><strong>If a group of players kill another player, only the last damage dealer will gain experience.</strong></p></li><li><p>Killing members of your party will not yield experience.</p></li><li><p>XP modifiers such as double XP/skill weekends or XP boosts will not apply to XP gained through player killing.</p></li></ul></li></ul>kil....
Edited Sep 5, 2018 by Zupakode
<p>As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag:</p><ul class="database_list"><li><p>You frag:</p><ul><li><p>You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.</p></li><li><p>The amount of experience you will gain is capped:</p><ul class="database_list"><li><p>For capped:</p><ul><li><p>For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current experience points.</p></li><li><p>Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.</p></li></ul></li><li><p>Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.<br>&nbsp;</p><ul class="database_list"><li><p>You kill.<br>&nbsp;</p><ul><li><p>You only gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level. Example for a level 40 killing characters of level 36, 37 and 38:</p><ul class="database_list"><li><p>36 38:</p><ul><li><p>36 x 1,1 = 39.6 rounded down to 39, 39 &lt; 40 = no experience points.</p></li><li><p>37 x 1,1 = 40.7 rounded down to 40, 40 = 40 = no experience points.</p></li><li><p>38 x 1,1 = 41.8 rounded down to 41, 41 &gt; 40 = experience points.</p></li></ul></li><li><p>If you kill the same character more than once during a server cycle, the experience you gain decreases as follows: 1st kill = 100% of the XP the victim lost upon death*, 2nd kill = 90%, 3rd kill = 70%, 4th kill = 60%, 5th kill = 50%, 6th kill and henceforward = you will not gain XP anymore for killing this character during this server cycle.</p></li><li><p>If cycle.</p></li><li><p><strong>If a group of players kill another player, only the last damage dealer will gain experience.</p></li><li><p>Killing experience.</strong></p></li><li><p>Killing members of your party will not yield experience.</p></li><li><p>XP modifiers such as double XP/skill weekends or XP boosts will not apply to XP gained through player killing.</p></li></ul></li></ul>
Posted Sep 5, 2018 by Zupakode

As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag:

  • You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.

  • The amount of experience you will gain is capped:

    • For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current experience points.

    • Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.

  • Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.
     

    • You only gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level. Example for a level 40 killing characters of level 36, 37 and 38:

      • 36 x 1,1 = 39.6 rounded down to 39, 39 < 40 = no experience points.

      • 37 x 1,1 = 40.7 rounded down to 40, 40 = 40 = no experience points.

      • 38 x 1,1 = 41.8 rounded down to 41, 41 > 40 = experience points.

    • If you kill the same character more than once during a server cycle, the experience you gain decreases as follows: 1st kill = 100% of the XP the victim lost upon death*, 2nd kill = 90%, 3rd kill = 70%, 4th kill = 60%, 5th kill = 50%, 6th kill and henceforward = you will not gain XP anymore for killing this character during this server cycle.

    • If a group of players kill another player, only the last damage dealer will gain experience.

    • Killing members of your party will not yield experience.

    • XP modifiers such as double XP/skill weekends or XP boosts will not apply to XP gained through player killing.

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