Revisions for post #608

Return to post

Current revisionEdited Sep 11, 2018 by Daidum
The system is more or less like this:

Lets say damage is 50%
Healing 30%
And both 80%

Damage you block from Boss 20%

So the probability will Split between every hitter And healer. Then you Will multiply that % per the % of loot statistic of the rare or boss loot.

So the algorithm Will be something like this:

X = % of loot , D=damage u deal , H = healing people , DB= damage blocked from Boss, L=% item drop

X= (D+DB+H)* L
Posted Sep 11, 2018 by Daidum
The system is more or less like this:

Lets say damage is 50%

Healing 30%

And both 80%

So the probability will Split between every hitter And healer. Then you Will multiply that % per the % of loot statistic of the rare or boss loot.
Promoted Tibia Fansite TibiaQA.com is a fansite. Please note that the only official website is Tibia.com. The game Tibia and the website Tibia.com are copyrighted by CipSoft GmbH.

Find us at

Facebook
Discord badge

Partners

TibiaMaps

Contact us about possible partnership!
...