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Current revisionEdited Jun 24, 2022 by Xarkost
For active players it is more usefull useful to lock the boost instead of locking the creature.

I mean, you get a good boost as 40% of experience or attack for shooters, so you use 1.59h of the boost (instead of the 2 hours completly), completely), and when it is about to end 'a few seconds left' you reroll the creatures.

This is what I do, as I got the 3 prey slots open, I usualy usually get some good creature to hunt. In the mind time I save all the reroll prey cards given by free from the daily reward, and when I got enough I select good creatures to hunt.
Edited Oct 2, 2019 by Beix
For active players it is more usefull to lock the boost instead of locking the creature.

I mean, you get a good boost as 40% of experience, experience or attack for shooters, so you use 1.59h of the boost, boost (instead of the 2 hours completly), and when it is about to end 'a few seconds left' you reroll the creatures.

This is what I do, as I got the 3 prey slots open, I usualy get some good creature to hunt. In the mind time I save all the reroll prey cards given by free from the daily reward, and when I got enough I select good creatures to hunt.
Posted Oct 2, 2019 by Beix
For active players it is more usefull to lock the boost instead of locking the creature.

I mean, you get a good boost as 40% of experience, or attack for shooters, so you use 1.59h of the boost, and when it is about to end 'a few seconds left' you reroll the creatures.

This is what I do, as I got the 3 prey slots open, I usualy get some good creature to hunt. In the mind time I save all the reroll prey cards given by free from the daily reward, and when I got enough I select good creatures to hunt.
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