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Current revisionEdited Oct 9, 2019 by Violetissime

Is it faster to move in diagonal or squarely to reach a certain point?

<p>Suppose that there are no obstacles in between:&nbsp;I was wondering what is best, to move squarely (A) or in diagonal (B) to reach a certain point. I put an example below:</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10310981543764851763" style="height:335px; width:343px"></p><p>Would the answer be that it depends on the distance that you have to travel? Maybe&nbsp;it is better to move in diagonal for a shorter distance and in square for a longer one? It might depend on whether there's a delay while moving in diagonal against in a straight line where the character moves actually faster? Then maybe it is actually in fact the same?</p><p>It would be interesting to have both theoretical and empirical results, that is, having the maths (maybe with an example), and some timings taken from tests within the game.</p>
Edited Oct 9, 2019 by Violetissime

Is it faster to move in diagonal or squarely?squarely to reach a certain point?

<p>I <p>Suppose that there are no obstacles in between:&nbsp;I was wondering what is best, whether to move squarely (A) or in diagonal (B) to reach a certain point. I put an example below:</p><p><img alt="" src="https://www.tibiaqa.com/?qa=blob&amp;qa_blobid=10310981543764851763" style="height:335px; width:343px"></p><p>Would the answer be that it depends on the distance that you have to travel? Maybe&nbsp;it is better to move in diagonal for a shorter distance and in square for a longer one? It might depend on whether there's a delay while moving in diagonal against in a straight line where the character moves actually faster? Then maybe it is actually the same?</p><p>It would be interesting to have both theoretical and empirical results, that is, having the maths (maybe with an example), and some timings taken from tests within the game.</p>
Posted Oct 9, 2019 by Violetissime

Is it faster to move in diagonal or squarely?

I was wondering what is best, whether to move squarely (A) or in diagonal (B) to reach a certain point. I put an example below:

Would the answer be that it depends on the distance that you have to travel? Maybe it is better to move in diagonal for a shorter distance and in square for a longer one? It might depend on whether there's a delay while moving in diagonal against in a straight line where the character moves actually faster? Then maybe it is actually the same?

It would be interesting to have both theoretical and empirical results, that is, having the maths (maybe with an example), and some timings taken from tests within the game.

Tags set to game-mechanics
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