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Current revisionEdited Sep 27, 2018 by Maleigihas
<p>This is the answer to a <strong>SINGLE TARGET HUNT</strong>.</p><p>First up, to answer this question we have to consider what factors have an impact on economical efficient of mana imbuements.&nbsp;</p><p>After some research I have found three main groups of factors:</p><p><strong>I. MAX POTENTIAL TO DEAL DAMAGE</strong></p><p>- character level</p><p>- skills/magic level</p><p>- equipment</p><p>- type of attacks (the strongest are the most efficient)</p><p>- total speed&nbsp;</p><p>- frequency of attacks</p><p><strong>II. TOTAL COST OF IMBUEMENTS</strong></p><p>- cost of creature products</p><p>- fees to make an imbuement</p><p><strong>III. ALTERNATIVE SOURCE OF MANA (COST)</strong></p><p>- different types of mana potions and their cost&nbsp;</p><p>Having this knowledge we can calculate when mana imbuements are economical worthy.&nbsp;</p><p>By using "in-game hunt analyzer" we can deduct our TOTAL DAMAGE DEALT DURING A HUNT. 2*8% gives us 16% (of damage dealt) mana back.&nbsp;</p><p><strong>The first step</strong> is to calculate - how much mana points do I get each hour of a hunt.&nbsp;</p><p><span style="color:#d35400"><em>Total damage dealt per hour * 0,16 = Recovered mana points per hour</em></span></p><p><strong>The second step</strong> - calculate the value of this mana points if I would use an alternative source of mana- different types of potions.&nbsp;</p><p><span style="color:#d35400"><em>(Recovered mana points per hour/Average amount of mana points given by specific mana potion) * Price of specific mana potion = Value of recovered mana points&nbsp;</em></span></p><p><strong>The third step</strong> - calculate the cost of imbuements per hour.</p><p><span style="color:#d35400"><em>(Cost of creature products + imbuements fees)/20 = Cost of imbuements per hour</em></span></p><p><strong>Fourth step and the ANSWER :)</strong></p><p>Let's make a comparison between the Value of recovered mana points and Cost of imbuements per hour.</p><p><span style="color:#d35400"><em>If&nbsp;</em></span></p><p><span style="color:#d35400"><em>Value of recovered mana points &gt; Cost of imbuements per hour</em></span></p><p>That means IT IS ECONOMICALLY VIABLE.</p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------------</p><p><strong>ANSWER FOR AREA DAMAGE HUNT</strong></p><p>Precise formula for mana back from area damage is unknown, but I have an idea how to calculate it approximately.&nbsp;</p><p>I suggest You make two attempts at Your favorite spawn, one hour each:</p><p>- with imbuements</p><p>- without imbuements</p><p>Then make the comparison how many mana potions were used in both cases separately.&nbsp;</p><p><span style="color:#d35400"><em>Mana potions used with imbuements - Mana potions used without imbuements =&nbsp;Mana potions saved thanks to Imbuements</em></span></p><p><span = -Mana potions saved thanks to Imbuements (take an absolute value)</em></span></p><p><span style="color:#d35400"><em>Mana potions saved thanks to Imbuements * Price of specific mana potion = Value got thanks to imbuements</em></span></p><p><span style="color:null">Now, let's make the next comparison:</span></p><p><span style="color:#d35400">If</span></p><p><span style="color:#d35400"><em>Value got thanks to imbuements &gt;&nbsp;</em><em>Cost of imbuements per hour&nbsp;</em></span></p><p><span style="color:null">Then IT IS WORTH :)</span></p><p><span style="color:null">-----------------------------------------------------------------------------------------------------------------------------------------------------</span></p><p><span style="color:null">Of course, there are other benefits coming out from imbuements, like the comfort of gameplay. We don't like to refill supplies every single hour, right?</span></p><p></p><p></p><p></p>right? ;)</span></p><p></p><p></p><p></p>
Edited Sep 27, 2018 by Maleigihas
<div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">This is the answer to a SINGLE <p>This is the answer to a <strong>SINGLE TARGET HUNT.</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">First HUNT</strong>.</p><p>First up, to answer this question we have to consider what factors have an impact on economical efficient of mana imbuements.&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">After imbuements.&nbsp;</p><p>After some research I have found three main groups of factors:</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">I. factors:</p><p><strong>I. MAX POTENTIAL TO DEAL DAMAGE</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- DAMAGE</strong></p><p>- character level</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- level</p><p>- skills/magic level</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- equipment</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- level</p><p>- equipment</p><p>- type of attacks (the strongest are the most efficient)</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- efficient)</p><p>- total speed&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- speed&nbsp;</p><p>- frequency of attacks</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">II. attacks</p><p><strong>II. TOTAL COST OF IMBUEMENTS</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- cost of creature products</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- IMBUEMENTS</strong></p><p>- cost of creature products</p><p>- fees to make an imbuement</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">III. imbuement</p><p><strong>III. ALTERNATIVE SOURCE OF MANA (COST)</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">- (COST)</strong></p><p>- different types of mana potions and their cost&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">Having cost&nbsp;</p><p>Having this knowledge we can calculate when mana imbuements are economical worthy.&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">By worthy.&nbsp;</p><p>By using "in-game hunt analyzer" we can deduct our TOTAL DAMAGE DEALT DURING A HUNT. 2*8% gives us 16% (of damage dealt) mana back.&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">The back.&nbsp;</p><p><strong>The first step step</strong> is to calculate - how much mana points do I get each hour of a hunt.&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">Total hunt.&nbsp;</p><p><span style="color:#d35400"><em>Total damage dealt per hour * 0,16 = Recovered mana points per hour</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">The hour</em></span></p><p><strong>The second step step</strong> - calculate the value of this mana points if I would use an alternative source of mana- different types of potions.&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">(Recovered potions.&nbsp;</p><p><span style="color:#d35400"><em>(Recovered mana points per hour/Average amount of mana points given by specific mana potion) * Price of specific mana potion = Value of recovered mana points&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">The points&nbsp;</em></span></p><p><strong>The third step - calculate the cost of imbuements per hour.</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">(Cost step</strong> - calculate the cost of imbuements per hour.</p><p><span style="color:#d35400"><em>(Cost of creature products + imbuements fees)/20 = Cost of imbuements per hour</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">Fourth hour</em></span></p><p><strong>Fourth step and the ANSWER :)</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">Let's :)</strong></p><p>Let's make a comparison between the Value of recovered mana points and Cost of imbuements per hour.</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">If&nbsp;</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">Value hour.</p><p><span style="color:#d35400"><em>If&nbsp;</em></span></p><p><span style="color:#d35400"><em>Value of recovered mana points &gt; Cost of imbuements per hour</div><div style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;">That hour</em></span></p><p>That means IT IS ECONOMICALLY VIABLE.</div><div class="adL" style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small;"></div><div class="yj6qo" style="color: rgb(34, 34, 34); font-family: Arial, Helvetica, sans-serif; font-size: small; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-style: initial; text-decoration-color: initial;"></div>VIABLE.</p><p>-----------------------------------------------------------------------------------------------------------------------------------------------------------</p><p><strong>ANSWER FOR AREA DAMAGE HUNT</strong></p><p>Precise formula for mana back from area damage is unknown, but I have an idea how to calculate it approximately.&nbsp;</p><p>I suggest You make two attempts at Your favorite spawn, one hour each:</p><p>- with imbuements</p><p>- without imbuements</p><p>Then make the comparison how many mana potions were used in both cases separately.&nbsp;</p><p><span style="color:#d35400"><em>Mana potions used with imbuements - Mana potions used without imbuements =&nbsp;Mana potions saved thanks to Imbuements</em></span></p><p><span style="color:#d35400"><em>Mana potions saved thanks to Imbuements * Price of specific mana potion = Value got thanks to imbuements</em></span></p><p><span style="color:null">Now, let's make the next comparison:</span></p><p><span style="color:#d35400">If</span></p><p><span style="color:#d35400"><em>Value got thanks to imbuements &gt;&nbsp;</em><em>Cost of imbuements per hour&nbsp;</em></span></p><p><span style="color:null">Then IT IS WORTH :)</span></p><p><span style="color:null">-----------------------------------------------------------------------------------------------------------------------------------------------------</span></p><p><span style="color:null">Of course, there are other benefits coming out from imbuements, like the comfort of gameplay. We don't like to refill supplies every single hour, right?</span></p><p></p><p></p><p></p>
Posted Sep 27, 2018 by Maleigihas
This is the answer to a SINGLE TARGET HUNT.
First up, to answer this question we have to consider what factors have an impact on economical efficient of mana imbuements. 
After some research I have found three main groups of factors:
I. MAX POTENTIAL TO DEAL DAMAGE
- character level
- skills/magic level
- equipment
- type of attacks (the strongest are the most efficient)
- total speed 
- frequency of attacks
II. TOTAL COST OF IMBUEMENTS
- cost of creature products
- fees to make an imbuement
III. ALTERNATIVE SOURCE OF MANA (COST)
- different types of mana potions and their cost 
Having this knowledge we can calculate when mana imbuements are economical worthy. 
By using "in-game hunt analyzer" we can deduct our TOTAL DAMAGE DEALT DURING A HUNT. 2*8% gives us 16% (of damage dealt) mana back. 
The first step is to calculate - how much mana points do I get each hour of a hunt. 
Total damage dealt per hour * 0,16 = Recovered mana points per hour
The second step - calculate the value of this mana points if I would use an alternative source of mana- different types of potions. 
(Recovered mana points per hour/Average amount of mana points given by specific mana potion) * Price of specific mana potion = Value of recovered mana points 
The third step - calculate the cost of imbuements per hour.
(Cost of creature products + imbuements fees)/20 = Cost of imbuements per hour
Fourth step and the ANSWER :)
Let's make a comparison between the Value of recovered mana points and Cost of imbuements per hour.
If 
Value of recovered mana points > Cost of imbuements per hour
That means IT IS ECONOMICALLY VIABLE.
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