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Current revisionEdited Dec 10, 2019 by Anubora
<p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft, expressed only to clarify the multiple incongruities of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p><span style="color:null">Which let us know that paladin also have holy properties and is also the only one who can use them. show us aswell that there are other games as FE and GW who have a different way to show up paladins.</span><br><br><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong></span></span>&nbsp;Tibia initially encouraged paladins to use melee weapons until they had to be restricted to their vocation, So<u>&nbsp;they were created with that characteristic on&nbsp;mind. </u><br>&nbsp;</li><li style="text-align: justify;"><span style="text-align:justify"><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions&nbsp;there were a lot of things way differents, between them&nbsp;a lack of balance on weapons which meant a lot of troubles with vocations exploiting advantages from weapons. <u><em><strong>So Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it.</strong></em></u>&nbsp;<br>That way&nbsp;they easily could start&nbsp;implementing such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly, positively, completely yes.<strong> But </strong>tibia chose a better path to let a paladin be a paladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span></span>&nbsp;In that times were spells, potions, equipments had to be casted/used manually and nowaday low lvl mobs were the most formidable ones&nbsp;<u><em><strong>tibia was TOO much complicated and so slowly developed to implement and do a well-use&nbsp;of things as that.</strong></em></u>&nbsp;It was&nbsp;finally&nbsp;implemented when could be used properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>so they are now holy fighters but they fight at distance aren't they holy archers?</u></em></strong></span></span>&nbsp;Nope at all. paladin have a lack of stats/characteristics necessary to survive as a ranger even more they survive thanks to their high hp and abilities to restore it, those stats are way too different from archers but close to a knight or a mage instead,&nbsp;and if an arecher from other game&nbsp;can compare those stats&nbsp;that would mean sacriface their survivability or their damage while&nbsp;in paladins magic scale beside their distance and hp.<br><br><u>So is a mistake to call paladins archers, u could compare then to every other game similars and u will actually notice that its only real similarity it is that they fight shooting with distance weapons,&nbsp;nothing else. They will have more similar stats to "close-combat mages" ifelse.&nbsp;</u>&nbsp;Think at paladins as a DPS as a WoW warrior but who is based into shooting at close-combat&nbsp;to do damage properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why close combat fighters? aren't they encouraged to attack from distance?</u></em></strong></span></span>&nbsp;<u><em><strong>absolutely... No</strong></em></u>. a paladin is so versatile that he can become a sharpshooter/ranger but they are desgined to be close with their enemy doing the most ammount of damage at 2-3 sqm of distance, their set of spell is developed to be used that way too, also now they can fullbox enemies,&nbsp;they can take most of the damage and even in teamhunts they do a great work taking the aggro&nbsp;to protect mages&nbsp;<strong><em><u>That base concept is&nbsp;not and never will be a ranger/shooter/hunter by itself.</u></em></strong><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>There is one question yet, why if they are warriors cipsoft make them the shooters? why there aren't other shooters beside them?</u></em></strong></span></span>&nbsp;easy, <u>if there were shooters beside paladins they would be useless AF.</u>&nbsp;<br><br>Beyond the years tibia have improved and change a lot of things, but now and at the beggining releasing a shooter would mean the dissappearance of paladins, a character who sucks in every aspect isn't a balanced one but an useless one.</li></ul><p>yet paladins are a wonderful and incredibly versatile vocation who can fight in different ways and can take advantage of almost every sittuation, so now more than ever paladins fulfill their name in every aspect possible.<br><br>Tibia also is a game who have seen a LOT of changes and even now they are improving slowly so that's why a lot of things doesn't work properly in the paladin lore/mechanism and their differences with other games paladins<br><br><span style="color:#000000"><span style="background-color:#66ffff">TL;DR:</span><span style="background-color:null"> Paladins are holy warriors not archers and Tibia&nbsp;now and years ago always keeps that concept properly and is&nbsp;polishing it as much as possible.</span></span><br><br>Source: years of experience with the different versions of the game, Tibia Manual and Tibia wiki<br><br>Edit: shortening the bible for quality and quantity's sake, also typos.</p>
Edited Dec 10, 2019 by Anubora
<p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft, expressed only to clarify the multiple incongruities of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p><span style="color:null">Which let us know that paladin also have holy properties and is also the only one who can use them. show us aswell that there are other games as FE and GW who have a different way to show up paladins.</span><br><br><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong></span></span>&nbsp;<u>They do. Or at least they weapons?</u></em></strong></span></span>&nbsp;Tibia initially encouraged paladins to use melee weapons until they had to be restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.<br>&nbsp;</li><li><span their vocation, So<u>&nbsp;they were created with that in mind. (they used to characteristic on&nbsp;mind. </u><br>&nbsp;</li><li style="text-align: justify;"><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, versions&nbsp;there were a lot of things way differents, between them&nbsp;a lack of balance on weapons which meant a lot of weight carrying arrows and fighting with spears it&nbsp;was&nbsp;a sad mechanic where paladins used to go to search their throwed weapon <em>(yes, as u read they throw the weapon troubles tibia couldn't with vocations exploiting the imbalance of vocations of the time).&nbsp;<u><em><strong>Then advantages from weapons. <u><em><strong>So Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u>&nbsp;then&nbsp;they it.</strong></em></u>&nbsp;<br>That way&nbsp;they easily could start&nbsp;implementing such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly certainly, positively, totally completely yes.<strong> But </strong>tibia chose a better path to let a paladin be a paladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><sproperly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span></span>&nbsp;In that times were spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustain&nbsp;to this statement)&nbsp;</strong></em></u>&nbsp;So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer potions, equipments had to be casted/used manually and nowaday low lvl mobs were the most formidable ones&nbsp;<u><em><strong>tibia was TOO much complicated and so slowly developed to implement better weapons for every vocation (specially because mages could use it and do it).</u>&nbsp;Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were a well-use&nbsp;of things as that.</strong></em></u>&nbsp;It was&nbsp;finally&nbsp;implemented when could be used properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>so they are now holy fighters but they fight at distance aren't they holy archers?</u></em></strong></span></span>&nbsp;Nope at all. paladin have a lack of stats/characteristics necessary to survive as a ranger even more they survive thanks to their high hp and abilities to restore it, those stats are way too and a huge trouble to use them).</em><br><br>Also paladins preferred to skill up melee because fighting with arrows different from archers but close to a knight or a mage instead,&nbsp;and if an arecher from other game&nbsp;can compare those stats&nbsp;that would mages change their skilled two handed weapon for a wand which every attack drains mana? <em>(also in that versions mana potions were kinda different mean sacriface their survivability or their damage while&nbsp;in paladins magic scale beside their distance and hp.<br><br><u>So is a mistake to call paladins archers, u could compare then if that spear didn't break they had to go for that spear&nbsp;to use it again).</em><br><br>So with that to every other game similars and u will actually notice that its only real similarity it is that they fight shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc.&nbsp;<u><em><strong>But ppl didn't want to use it.</strong></em></u>&nbsp;<br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why with distance weapons,&nbsp;nothing else. They will have more similar stats to "close-combat mages" if
Edited Dec 10, 2019 by Anubora
(Content unchanged)
Edited Dec 10, 2019 by Anubora
(Content unchanged)
Edited Dec 10, 2019 by Anubora
(Content unchanged)
Edited Dec 10, 2019 by Anubora
<p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft, expressed only to clarify the multiple incongruities of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p><span style="color:null">Which let us know that paladin also have holy properties and is also the only one who can use them. show us aswell that there are other games as FE and GW who have a different way to show up paladins.</span><br><br><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong></span></span>&nbsp;<u>They do. Or at least they were created with that in mind. (they used to do it).</u>&nbsp;Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustain&nbsp;to this statement)&nbsp;</strong></em></u>&nbsp;So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc.&nbsp;<u><em><strong>But ppl didn't want to use it.</strong></em></u>&nbsp;<br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? <em>(also in that versions mana potions were kinda different too and a huge trouble to use them).</em><br><br>Also paladins preferred to skill up melee because fighting with arrows meant a lot of weight carrying arrows and fighting with spears it&nbsp;was&nbsp;a sad mechanic where paladins used to go to search their throwed weapon <em>(yes, as u read they throw the weapon then if that spear didn't break they had to go for that spear&nbsp;to use it again).</em><br><br>So with that troubles tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time).&nbsp;<u><em><strong>Then Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u>&nbsp;that way they it</strong></em></u>&nbsp;then&nbsp;they easily start to implement could start&nbsp;implementing such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly positively, totally yes.<strong> But </strong>tibia chose a better path to let a paladin be a paladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><span style="cproperly.<br>&nbsp;</li><li><s
Edited Dec 10, 2019 by Anubora
<p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft cipsoft, expressed only to clarify the multiple incongruities of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p><span style="color:null">Which let us know that paladin also have holy properties and is also the only one who can use them. show us aswell that there are other games as FE and GW who have a different way to show up paladins.</span><br><br><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong></span></span>&nbsp;<u>They do. Or at least they were created with that in mind. (they used to do it).</u>&nbsp;Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustain&nbsp;to this statement)&nbsp;</strong></em></u>&nbsp;So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc.&nbsp;<u><em><strong>But ppl didn't want to use it.</strong></em></u>&nbsp;<br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? <em>(also in that versions mana potions were kinda different too and a huge trouble to use them).</em><br><br>Also paladins preferred to skill up melee because fighting with arrows meant a lot of weight carrying arrows and fighting with spears it&nbsp;was&nbsp;a sad mechanic where paladins used to go to search their throwed weapon <em>(yes, as u read they throw the weapon then if that spear didn't break they had to go for that spear&nbsp;to use it again).</em><br><br>So with that troubles tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time).&nbsp;<u><em><strong>Then Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u>&nbsp;that way they easily start to implement such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly positively, totally yes.<strong> But </strong>tibia chose a better path to let a paladin be a paladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span>&nbsp;</span>Lets go back again. in these versions spells used to be casted Manually AT ALL, things as hotkeys didn't exists so u had to write manually astyle="c
Edited Dec 10, 2019 by Anubora
(Content unchanged)
Edited Dec 10, 2019 by Anubora
<p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft expressed only to clarify the multiple incongruities of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong></span></span>&nbsp;<u>They do. Or at least they were created with that in mind. (they used to do it).</u>&nbsp;Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustain&nbsp;to this statement)&nbsp;</strong></em></u>&nbsp;So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc.&nbsp;<u><em><strong>But ppl didn't want to use it.</strong></em></u>&nbsp;<br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? <em>(also in that versions mana potions were kinda different too and a huge trouble to use them).</em><br>Also paladins prefer them).</em><br><br>Also paladins preferred to skill up melee because fighting with arrows mean meant a lot of weight carrying arrows and fighting with spears it&nbsp;was&nbsp;a sad mechanic where paladins used to go to search their throwed weapon <em>(yes, as u read they throw the weapon then if that spear didn't break they had to go for that spear&nbsp;to use it again).</em><br><br>So with that troubles tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time).&nbsp;<u><em><strong>Then Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u>&nbsp;that way they easily start to implement such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly positively, totally yes.<strong> But </strong>tibia chose a better path to let a paladin be a paladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span>&nbsp;</span>Lets go back again. in these versions spells used to be casted Manually AT ALL, things as hotkeys didn't exists so u had to write manually asimple
Edited Dec 10, 2019 by Anubora
<p>This <p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft expressed only to clarify the multiple incongruities in the games story&nbsp;caused of in-games&nbsp;story&nbsp;caused by the misrepresentation of a concept:</p><p>From concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</p><blockquote><p style="box-sizing: border-box; margin: 0px 0px 1em; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><strong style="box-sizing:border-box">Paladin</strong>&nbsp;(Latin paladin:</span></u></p><blockquote><p><strong>Paladin</strong>&nbsp;(Latin Palatinus, Italian: Paladino) - an outstanding knight,&nbsp;<strong style="box-sizing:border-box"><em style="box-sizing:border-box">a knight,&nbsp;<strong><em>a model of knightly virtues.</em></strong></p><p style="box-sizing: border-box; margin: 0px 0px 1em; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;">An virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts.&nbsp;In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of&nbsp;<strong style="box-sizing:border-box"><em style="box-sizing:border-box">magical of&nbsp;<strong><em>magical warriors serving deities.</em></strong></p></blockquote><p>&nbsp;So we know that a Paladin is a&nbsp;<em><strong><strong><u>Warrior.</u></strong>&nbsp;</strong></em>also taken in RPG as a&nbsp;<u><strong style="box-sizing:border-box; color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px"><em style="box-sizing:border-box">magical warriors serving deities.</em></strong></u>&nbsp;</p><p>Also a&nbsp;<u><strong><em>magical warriors serving deities.</em></strong></u>&nbsp;</p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell&nbsp;what actually is a paladin in tibia:</p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">When tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">Sounds runes."</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: &quot;Open Sans&quot;, Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">Now, undeads.</span><br><br><span style="color:#34495e; font-family:&quot;Open Sans&quot;,Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons &amp; Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p>So unit.</span></p></blockquote><p><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</p><ul><li>&nbsp;<strong><em><u>Why they are called paladins?</u></em></strong>&nbsp;Because they are holy clarifications:</span></span></p><ul><li><span style="color:#2980b9">&nbsp;<span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span>&nbsp;Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.<br>So enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</li><li><strong><em><u>Why paladins.</u></em><br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong>&nbsp;<u>They weapons?</u></em></strong></span></span>&nbsp;<u>They do. Or at least they were created with that in mind. (they used to do it).</u>&nbsp;Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.</li><li><strong><em><u>Why that restrictrion?</u></em></strong>&nbsp;To weapons.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span>&nbsp;</span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustaint to sustain&nbsp;to this statement)&nbsp;</strong></em></u>&nbsp;So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc.&nbsp;<u><em><strong>But ppl didn't want to use it.</strong></em></u>&nbsp;<br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? (also <em>(also in that versions mana potions were kinda different too) also too and a huge trouble to use them).</em><br>Also paladins prefer to skill up melee because fighting with arrows mean a lot of weight carrying arrows and fighting with spears was a it&nbsp;was&nbsp;a sad mechanic were paladin where paladins used to go to search their throwed weapon (yes, <em>(yes, as u read they throw the weapon then if that spear didn't break they had to go for it to use it again) So with that that spear&nbsp;to use it again).</em><br><br>So with that troubles tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time).&nbsp;<u><em><strong>So time).&nbsp;<u><em><strong>Then Tibia chose&nbsp;to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u>&nbsp;that way they easily start to implement such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.</li><li><strong><em><u>This it.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong>&nbsp; right?</u></em></strong></span>&nbsp;</span> Absolutely, certainly positively, totally yes. BUT tibia yes.<strong> But </strong>tibia chose a better path to let a paladin be a ppaladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6">&nbsp;</span>Simple, there weren't enough ways to use that in combat properly.<br>&nbsp;</li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span>&nbsp;</span>Lets go back again. in these versions spells used to be casted Manually AT ALL, things as hotkeys didn't exists so u had to write manually a simple
Posted Dec 10, 2019 by Anubora

This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft expressed only to clarify the multiple incongruities in the games story caused by the misrepresentation of a concept:

From Tyrnusiiaa answer we can know the most basic concept of a paladin:

Paladin (Latin Palatinus, Italian: Paladino) - an outstanding knight, a model of knightly virtues.

An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts. In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of magical warriors serving deities.

 So we know that a Paladin is a Warrior. also taken in RPG as a magical warriors serving deities. 

Also from lenorah answer we know aswell what actually is a paladin in tibia:

When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."

Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.

Now, the classic version/trope of paladin, which we probably also have Dungeons & Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.

So here starts the clarifications:

  •  Why they are called paladins? Because they are holy warriors who use their special holy magic to beat their enemies.
    So yes, this fullfill the basic concept of both In-game paladins and history paladins.
  • Why if they are Warrior don't they use melee weapons? They do. Or at least they were created with that in mind. (they used to do it). Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.
  • Why that restrictrion? To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands (and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustaint to this statement)  So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc. But ppl didn't want to use it. 
    a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? (also in that versions mana potions were kinda different too) also paladins prefer to skill up melee because fighting with arrows mean a lot of weight carrying arrows and fighting with spears was a sad mechanic were paladin used to go to search their throwed weapon (yes, as u read they throw the weapon then if that spear didn't break they had to go for it to use it again) So with that trouble tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time). So Tibia chose to restrict the best weapons to their vocations that way another one wouldn't take advantage of it that way they easily start to implement such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.
  • This was against the paladin concept of themselves in their manual right?  Absolutely, certainly positively, totally yes. BUT tibia chose a better path to let a paladin be a p
Promoted Tibia Fansite TibiaQA.com is a fansite. Please note that the only official website is Tibia.com. The game Tibia and the website Tibia.com are copyrighted by CipSoft GmbH.

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