<p>This <p><span style="font-size:16px"><u><em><strong>This will be an answer based on the information obtained by multiple facts rather than by a direct clarification of cipsoft expressed only to clarify the multiple incongruities in the games story caused of in-games story caused by the misrepresentation of a concept:</p><p>From concept:</strong></em></u></span></p><p><u><span style="color:#8e44ad">From Tyrnusiiaa answer we can know the most basic concept of a paladin:</p><blockquote><p style="box-sizing: border-box; margin: 0px 0px 1em; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><strong style="box-sizing:border-box">Paladin</strong> (Latin paladin:</span></u></p><blockquote><p><strong>Paladin</strong> (Latin Palatinus, Italian: Paladino) - an outstanding knight, <strong style="box-sizing:border-box"><em style="box-sizing:border-box">a knight, <strong><em>a model of knightly virtues.</em></strong></p><p style="box-sizing: border-box; margin: 0px 0px 1em; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;">An virtues.</em></strong></p><p>An explanation of this in medieval literature called the number, archetypal warriors, most often 12 pairs of Charlemagne (at the same time his adjunct team). The name comes from the Latin word come palatinus (palace count), meaning administrator of the royal court, who replaced the monarch in issuing courts. In literature, and today in role-playing and computer games, the meaning of words has changed, they did not apply to court officials, but rather to classes of <strong style="box-sizing:border-box"><em style="box-sizing:border-box">magical of <strong><em>magical warriors serving deities.</em></strong></p></blockquote><p> So we know that a Paladin is a <em><strong><strong><u>Warrior.</u></strong> </strong></em>also taken in RPG as a <u><strong style="box-sizing:border-box; color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px"><em style="box-sizing:border-box">magical warriors serving deities.</em></strong></u> </p><p>Also a <u><strong><em>magical warriors serving deities.</em></strong></u> </p><p><span style="color:#8e44ad"><u>Also from lenorah answer we know aswell what actually is a paladin in tibia:</p><blockquote><p><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">When tibia:</u></span></p><blockquote><p><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px">When you read the information on tibia.com about vocations, this is how Cipsoft describes a paladin: "Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as Knights." ... "They are also magic users of considerable skill who have an impressive range of spells at their disposal. Even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes."</span><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">Sounds runes."</span><br><br><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Sounds familiar, right? It certainly has a resemblence with the balanced class of paladins in DnD, combining the strengths of a warrior but with the abilities of a mage/cleric. This is what a paladin in Tibia is, you can carry heavier armor but you're not as sturdy as a knight, you can heal and wield magic, but you can't heal as well as a druid. In recent years the paladin class of Tibia has also been given a lot more characteristics of the pen and paper-paladin, such as curing curses, holy spells and having an advantage when fighting undeads.</span><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><br style="box-sizing: border-box; color: rgb(52, 73, 94); font-family: "Open Sans", Helvetica, Arial, FreeSans, sans-serif; font-size: 15px; font-style: normal;"><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px; font-style:normal">Now, undeads.</span><br><br><span style="color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px">Now, the classic version/trope of paladin, which we probably also have Dungeons & Dragons to thank for, often appears as the "knight in a shiny armor", but nowhere is it stated that a paladin has to be a knight. This trope is probably also the reason as to why the paladin is so heavily associated with swords and maces, although there is nothing in the legends that confirm the use of these weapons. And even though it's the most common weapons for paladins in games today, there are other games besides Tibia that chose a different path: in Guild Wars the paladins fight with spears, and in Fire Emblem the paladin is a mounted unit.</span></p></blockquote><p>So unit.</span></p></blockquote><p><span style="color:#1abc9c"><span style="font-size:16px">So here starts the clarifications:</p><ul><li> <strong><em><u>Why they are called paladins?</u></em></strong> Because they are holy clarifications:</span></span></p><ul><li><span style="color:#2980b9"> <span style="font-size:14px"><strong><em><u>Why they are called paladins?</u></em></strong></span></span> Because they are <strong><em>holy warriors who use their special holy magic to beat their enemies.<br>So enemies.</em></strong><br><em><u>So yes, this fullfill the basic concept of both In-game paladins and history paladins.</li><li><strong><em><u>Why paladins.</u></em><br> </li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they are Warrior don't they use melee weapons?</u></em></strong> <u>They weapons?</u></em></strong></span></span> <u>They do. Or at least they were created with that in mind. (they used to do it).</u> Tibia actually used to encourage paladins to use melee weapons, a while later this had to change so paladins were restricted to use only range weapons. mages to use wands/rods and knights to use their best melee weapons.</li><li><strong><em><u>Why that restrictrion?</u></em></strong> To weapons.<br> </li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why those restrictions?</u></em></strong></span> </span>To answer this we have to go back a lot of years (at least 15), in the beggining of tibia the game was so far different from what it is now, in the first versions spells used to be physical damage, there were a lot of less features as elements, spells, kind of weapons, etc. in this time doesn't exist rods only wands <u><em><strong>(and even in the earlier version im almost sure that there weren't wands at all but i can't provied a sustaint to sustain to this statement) </strong></em></u> So mages used to attack with melee/range weapons werem't weird at all to see a sorcerer shooting arrows or a druid with a two handed sword. With later versions tibia implemented more wands, rods, elements, etc. <u><em><strong>But ppl didn't want to use it.</strong></em></u> <br>a melee weapon used to hit the same than a wand because ppl used to skill their fighting skills (club, axe, sword, fist fighting even) so why would mages change their skilled two handed weapon for a wand which every attack drains mana? (also <em>(also in that versions mana potions were kinda different too) also too and a huge trouble to use them).</em><br>Also paladins prefer to skill up melee because fighting with arrows mean a lot of weight carrying arrows and fighting with spears was a it was a sad mechanic were paladin where paladins used to go to search their throwed weapon (yes, <em>(yes, as u read they throw the weapon then if that spear didn't break they had to go for it to use it again) So with that that spear to use it again).</em><br><br>So with that troubles tibia couldn't implement better weapons for every vocation (specially because mages could use it exploiting the imbalance of vocations of the time). <u><em><strong>So time). <u><em><strong>Then Tibia chose to restrict the best weapons to their vocations that way another one wouldn't take advantage of it</strong></em></u> that way they easily start to implement such things as better ammo for paladins, better wands/rods for mages better weapons both two and one handed for knights without risking other vocation take advantage of it.</li><li><strong><em><u>This it.<br> </li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>This was against the paladin concept of themselves in their manual right?</u></em></strong> right?</u></em></strong></span> </span> Absolutely, certainly positively, totally yes. BUT tibia yes.<strong> But </strong>tibia chose a better path to let a paladin be a ppaladin <u><em><strong>as giving they their own and exclusive holy damage.</strong></em></u><br>which travel us to this interesting question:<br> </li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>Why if they were holy knights they haven't holy damage until later versions?</u></em></strong></span></span><span style="color:#9b59b6"> </span>Simple, there weren't enough ways to use that in combat properly.<br> </li><li><span style="color:#2980b9"><span style="font-size:14px"><strong><em><u>WHY?!</u></em></strong></span> </span>Lets go back again. in these versions spells used to be casted Manually AT ALL, things as hotkeys didn't exists so u had to write manually a simple