<ol style="box-sizing:border-box; color:#34495e; font-family:"Open Sans",Helvetica,Arial,FreeSans,sans-serif; font-size:15px; margin-left:20px; padding-left:0px; padding-right:0px"><li style="box-sizing: border-box;"><u style="box-sizing:border-box"><span style="box-sizing:border-box; font-size:16px">What <ol><li><u><span style="font-size:16px">What do u think is the role that each vocation should play to perform the best teamhunt? and </span></u><u style="box-sizing:border-box"><span style="box-sizing:border-box; font-size:16px"><u style="box-sizing:border-box; font-size:15px"><span style="box-sizing:border-box; font-size:16px">What and </span></u><u><span style="font-size:16px"><u><span style="font-size:16px">What should each voc do?</span></u><span style="box-sizing:border-box"> </span></span></u><ul><li style="box-sizing: border-box;">Well do?</span></u> </span></u><ul><li>Well as you said, the role of each vocation is not the same for every respawns, sometimes paladins have to tank mobs close to the knight, sometimes they don't. But I will give my opinion about what I think every vocation should do.<ul><li style="box-sizing: border-box;">Knights: <ul><li style="box-sizing: border-box;">Obviously they must tank the mobs in a box</li><li style="box-sizing: border-box;">Keep doing exeta res if the creatures retarjet</li><li style="box-sizing: border-box;">Use do.<ul><li>Knights: <ul><li>Obviously they must tank the mobs in a box</li><li>Keep doing exeta res if the creatures retarget</li><li>Use exeta res for creatures that run away in red hp so they don't</li><li style="box-sizing: border-box;">Loot don't</li><li>Loot the creatures when they die so the posible possible stacked corpses don't delay the hunt</li><li style="box-sizing: border-box;">Put hunt</li><li>Put bombs for the ED if posible</li><li style="box-sizing: border-box;">Use possible</li><li>Use bomb under his own feet in order to avoid summons to get an spot close to him: For example energy bomb in prison (for the energy elementals) or in sewers of issavi Issavi (for the elite warrior skeleton)</li></ul></li><li>Paladins:<ul><li>Stay 2 sqm away the Ek (nord, south, east or west) (North, South, East or West) so the exevo mas san spells hit all the 8 creatures.</li><li>Attack the creature on the nord, south, east or west of the ek North, South, East or West of the EK so the diamond arrow attack the full box.</li><li>Keep using arrow-exevo mas san-arrow-rune</li><li>Lure if posible</li><li>Suround of creatures if posible</li><li>Protect possible</li><li>Surround of creatures if possible</li><li>Protect the ED and MS from creatures out of the box</li><li>Loot creatures' corpses away from the EK</li></ul></li><li>ED:<ul><li>Heal the Ek as main sio</li><li>Heal the RP as secondary sio</li><li>Do gran mas res to heal all members of the party, himself included: For me a good ED stays on HP (without utamo vita). And if necesary necessary use energy ring, when he is under heavy attack and he must heal the EK.</li><li>Point himself in the right sqm to use his spells on the box</li><li>UE creatures when they are red/black hp.</li></ul></li><li>MS:<ul><li>Do as much damage as posible: possible: for this he must point himself in the right sqm to use all his spells in the right order.</li><li>Lure if posible</li><li>UH possible</li><li>UH the EK/RP if necesary</li><li>UE creatures when they are red/black hp.<hr><p></p></li></ul></li></ul></li></ul></li><li style="box-sizing: border-box;"><u style="box-sizing:border-box"><span style="box-sizing:border-box; font-size:16px">What must they avoid? </span></u><ul><li style="box-sizing: border-box;">EK:<ul><li style="box-sizing: border-box;">Get necessary</li><li>UE creatures when they are red/black hp.<hr><p></p></li></ul></li></ul></li></ul></li><li><u><span style="font-size:16px">What must they avoid? </span></u><ul><li>EK:<ul><li>Get trapped away from the sio, or leaving a lot of creatures out of his box.</li><li style="box-sizing: border-box;">Loot box.</li><li>Loot when all the creatures are dead: this delay the hunt</li></ul></li><li>ED: <ul><li>Heal himself instead of healing the EK: The cooldown this causes makes an ek EK to die.</li><li>Do not take the right spot to use spells, or do the spells to the wrong direction.</li><li>Do not let the MS to use his spells, staying in the only sqm where they can be used</li><li>Use utamo vita if it is not needed.</li></ul></li><li>MS:<ul><li>Do not take the right spot to use spells, or do the spells to the wrong direction.</li><li>Do not let the ED to use his spells, staying in the only sqm where they can be used.</li></ul></li><li>RP:<ul><li>Stay away from the ED/MS vision</li><li>Not stay in the right sqm around the EK.</li><li>Lure creatures over the mages.<hr><p></p></li></ul></li></ul></li><li style="box-sizing: border-box;"><u style="box-sizing:border-box"><span style="box-sizing:border-box; font-size:16px">How mages.<hr><p></p></li></ul></li></ul></li><li><u><span style="font-size:16px">How and why that set-up will improve the teamhunt?</span></u><ul><li style="box-sizing: border-box;">Right team hunt?</span></u><ul><li>Right now teamhunts team hunts are way better than used to be, because of the addition of extra experience you get by doing a party with different vocations, and with the hunting analizer.</li><li style="box-sizing: border-box;">The analyzer.</li><li>The only thing I would improve is the sharing experience between playes of the same vocation. <hr><p></p></li></ul></li><li style="box-sizing: border-box;"><u style="box-sizing:border-box"><span style="box-sizing:border-box; font-size:16px">What is that teamhunt players of the same vocation. <hr><p></p></li></ul></li><li><u><span style="font-size:16px">What is that team hunt oriented toward?</span></u><ul><li style="box-sizing: border-box;">For me teamhunts fullfill 3 funtions:<ul><li style="box-sizing: border-box;">It toward?</span></u><ul><li>For me team hunts fulfill 3 functions:<ul><li>It makes the hunt more entertain, sharing time with people u you like to hunt with</li><li style="box-sizing: border-box;">Increases exponencialy with</li><li>Increases exponentially the experience and loot by hour that you can get</li><li style="box-sizing: border-box;">Allows get</li><li>Allows you to hunt in respawns where hunting alone is not posible possible or too risky.</li></ul></li></ul></li></ol>