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Current revisionEdited Nov 24, 2020 by Oriibsz
<p class="MsoNormal"><strong><span style="background-attachment:initial; background-clip:initial; background-image:initial; background-origin:initial; background-position:initial; background-repeat:initial; background-size:initial; color:black; font-family:Verdana,sans-serif; font-size:10pt; font-weight:normal; line-height:107%">At <p>At the present there are two spells which cannot be used in the lever bosses rooms. They have been added in updated patch <a rel="nofollow" href="https://tibia.fandom.com/wiki/Updates/12.55">12.55</a> on 23rd <strong>23rd November 2020. 2020.</strong> Spells have been added with the intention to balance vocations and address complaints regarding disadvantage of the Ek’s RP’s to control ranged monsters, however, with the thought to do not make&nbsp;level of difficulty&nbsp;of the bosses&nbsp;and mechanics in the bosses rooms, which been implanted there purposely, changed. Please see below (Source: <a rel="nofollow" href="https://www.tibia.com/news/?subtopic=newsarchive&amp;id=5836">Tibia.com</a>) :</span></strong></p><p class="MsoNormal"></p><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);"><strong>Chivalrous Challenge (exeta amp res)</strong></p><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);">Ranged :</p><p></p><p><strong>Chivalrous Challenge (exeta amp res)</strong></p><p>Ranged monsters have been difficult to control and combat for knights in solo as well as teamhunts for a while. Thus we felt a need to give knights a way to deal with them.</p><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);">This&nbsp;new them.</p><p>This&nbsp;new spell Chivalrous Challenge (exeta amp res) chains up to 5 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 12 seconds and change their target to the caster for 6 seconds. An icon&nbsp;visualises that&nbsp;a creature is affected by this spell.&nbsp;<strong>This spell cannot be used when fighting lever bosses.</strong></p><ul style="background-color:#fff2db; color:#5a2800; font-family:Verdana,Arial,&quot;Times New Roman&quot;,sans-serif; font-size:13.3333px"><li>Mana: spell.<strong>&nbsp;This spell cannot be used when fighting lever bosses.</strong></p><ul><li>Mana: 80</li><li>Cooldown: 6s</li><li>Group CD: 2s</li><li>Level: 250</li></ul><div><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);"><strong>Divine Dazzle (exana amp res)</strong></p><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);">With 250</li></ul><p>Divine Dazzle (exana amp res)</p><p>With knights getting a way to control and fight ranged monsters we felt the need to give paladins a similar, albeit weaker, way to interact with them in regards to their role in teamhunts.</p><p style="color: rgb(90, 40, 0); font-family: Verdana, Arial, &quot;Times New Roman&quot;, sans-serif; font-size: 13.3333px; background-color: rgb(255, 242, 219);">We teamhunts.</p><p>We added&nbsp;a new spell Divine Dazzle (exana amp res) that chains up to 3 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 8 seconds. An icon&nbsp;visualises that&nbsp;a creature is affected by this spell.&nbsp;<strong>This spell cannot be used when fighting lever bosses.</strong></p><ul style="background-color:#fff2db; color:#5a2800; font-family:Verdana,Arial,&quot;Times New Roman&quot;,sans-serif; font-size:13.3333px"><li>Mana: spell.<strong>&nbsp;This spell cannot be used when fighting lever bosses.</strong></p><ul><li>Mana: 80</li><li>Cooldown: 16s</li><li>Group CD: 2s</li><li>Level: 250</li></ul></div>250</li></ul>
Posted Nov 24, 2020 by anonymous

At the present there are two spells which cannot be used in the lever bosses rooms. They have been added in updated patch 12.55 on 23rd November 2020. Spells have been added with the intention to balance vocations and address complaints regarding disadvantage of the Ek’s RP’s to control ranged monsters, however, with the thought to do not make level of difficulty of the bosses and mechanics in the bosses rooms, which been implanted there purposely, changed. Please see below (Source: Tibia.com) :

Chivalrous Challenge (exeta amp res)

Ranged monsters have been difficult to control and combat for knights in solo as well as teamhunts for a while. Thus we felt a need to give knights a way to deal with them.

This new spell Chivalrous Challenge (exeta amp res) chains up to 5 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 12 seconds and change their target to the caster for 6 seconds. An icon visualises that a creature is affected by this spell. This spell cannot be used when fighting lever bosses.

  • Mana: 80
  • Cooldown: 6s
  • Group CD: 2s
  • Level: 250

Divine Dazzle (exana amp res)

With knights getting a way to control and fight ranged monsters we felt the need to give paladins a similar, albeit weaker, way to interact with them in regards to their role in teamhunts.

We added a new spell Divine Dazzle (exana amp res) that chains up to 3 creatures prioritising ranged creatures. Creatures hit are turned into melee fighters for 8 seconds. An icon visualises that a creature is affected by this spell. This spell cannot be used when fighting lever bosses.

  • Mana: 80
  • Cooldown: 16s
  • Group CD: 2s
  • Level: 250
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