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Current revisionEdited Dec 12, 2019 by Violetissime

What is the role that each vocation should play in teamhunts?

<p><span style="font-size:14px">Every vocation have their pros and cons, every vocation have their speciality but in a teamhunt everyone play a role that increase either the <u><em><strong>survivability,</strong></em></u> the <u><em><strong>damage</strong></em></u> or the <u><em><strong>quckness</strong></em></u> <u><em><strong>quickness</strong></em></u> of a teamhunt, so giving&nbsp;specific tasks into a teamhunt based on the role that each vocation play can release the tension that lay on a vocation to perform the chilldest childest teamhunt&nbsp;or maybe adding seriousness instead to perform&nbsp;the most calculated and precise teamhunt or adding controllable risk to perform the most daring&nbsp;one, but the point will be to setup the best developed teamhunt with the most reasonable balance of tasks to do.</span></p><p><span style="font-size:14px"><u>There are basic things like:</u></span></p><ul><li><span style="font-size:14px"><strong><u><em>Knight should tank the most ammount of damage</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Druid Must take care of the tank and itself</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Sorcerer should use its waves/beams wisely</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Paladin should do every as possible to maintain their constant damage</em></u></strong></span></li></ul><p style="text-align:justify"><span style="font-size:14px">But there are things that are much more flexible and also, doesn't fit with every team.&nbsp;For example;</span></p><ul><li style="text-align:justify"><span style="font-size:14px">sorcerer pulling mobs </span></li><li style="text-align:justify"><span style="font-size:14px">paladins performing a secondary box (5 mobs close to knight fullbox)</span></li><li style="text-align:justify"><span style="font-size:14px">paladin looting instead of&nbsp;ek</span></li><li style="text-align:justify"><span style="font-size:14px">ek taking the aggro away from mages</span></li><li style="text-align:justify"><span style="font-size:14px">ed sacryfing a few of survivabilty to improve the damage, etc&nbsp;</span></li></ul><p>So, when it's time to perform a teamhunt:</p><ol><li><u><span style="font-size:16px">what do u think is the role that each vocation should play to perform the best teamhunt?&nbsp;</span></u></li><li><u><span style="font-size:16px">what should each voc do?</span></u></li><li><u><span style="font-size:16px">what must they avoid?&nbsp;</span></u></li><li><u><span style="font-size:16px">How and why that set-up will improve the teamhunt?</span></u></li><li><u><span style="font-size:16px">what is that teamhunt oriented toward?</span></u></li></ol><p></p><p><span style="color:#2980b9"><em>This post take into account that maybe there isn't a 100% balanced teamhunt where everyone have equality of responsibilities but instead a well developed reason to delegate responsibilities in favor of managing in the best way a comfortable team.</em></span></p>
Edited Dec 12, 2019 by Ellotris Guardian

What do you think is the role that each vocation should play in teamhunts?

<p><span style="font-size:14px">Every vocation have their pros and cons, every vocation have their speciality but in a teamhunt everyone play a role that increase either the <u><em><strong>survivability,</strong></em></u> the <u><em><strong>damage</strong></em></u> or the <u><em><strong>quckness</strong></em></u> of a teamhunt, so giving&nbsp;specific tasks into a teamhunt based on the role that each vocation play can release the tension that lay on a vocation to perform the chilldest teamhunt&nbsp;or maybe adding seriousness instead to perform&nbsp;the most calculated and precise teamhunt or adding controllable risk to perform the most daring&nbsp;one, but the point will be to setup the best developed teamhunt with the most reasonable balance of tasks to do.</span></p><p><span style="font-size:14px"><u>There are basic things like:</u></span></p><ul><li><span style="font-size:14px"><strong><u><em>Knight should tank the most ammount of damage</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Druid Must take care of the tank and itself</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Sorcerer should use its waves/beams wisely</em></u></strong></span><br>&nbsp;</li><li><span style="font-size:14px"><strong><u><em>Paladin should do every as possible to maintain their constant damage</em></u></strong></span></li></ul><p style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">But there are things that are much more flexible and also, doesn't fit with every team.&nbsp;For example;</span></p><ul><li style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">sorcerer pulling mobs </span></li><li style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">paladins performing a secondary box (5 mobs close to knight fullbox)</span></li><li style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">paladin looting instead of&nbsp;ek</span></li><li style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">ek taking the aggro away from mages</span></li><li style="text-align: justify;"><span style="text-align:justify"><span style="font-size:14px">ed sacryfing a few of survivabilty to improve the damage, etc&nbsp;</span></li></ul><p>So, when it's time to perform a teamhunt:</p><ol><li><u><span style="font-size:16px">what do u think is the role that each vocation should play to perform the best teamhunt?&nbsp;</span></u></li><li><u><span style="font-size:16px">what should each voc do?</span></u></li><li><u><span style="font-size:16px">what must they avoid?&nbsp;</span></u></li><li><u><span style="font-size:16px">How and why that set-up will improve the teamhunt?</span></u></li><li><u><span style="font-size:16px">what is that teamhunt oriented toward?</span></u></li></ol><p></p><p><span style="color:#2980b9"><em>This post take into account that maybe there isn't a 100% balanced teamhunt where everyone have equality of responsibilities but instead a well developed reason to delegate responsibilities in favor of managing in the best way a comfortable team.</em></span></p>
Posted Dec 12, 2019 by Anubora

What do you think is the role that each vocation should play in teamhunts?

Every vocation have their pros and cons, every vocation have their speciality but in a teamhunt everyone play a role that increase either the survivability, the damage or the quckness of a teamhunt, so giving specific tasks into a teamhunt based on the role that each vocation play can release the tension that lay on a vocation to perform the chilldest teamhunt or maybe adding seriousness instead to perform the most calculated and precise teamhunt or adding controllable risk to perform the most daring one, but the point will be to setup the best developed teamhunt with the most reasonable balance of tasks to do.

There are basic things like:

  • Knight should tank the most ammount of damage
     
  • Druid Must take care of the tank and itself
     
  • Sorcerer should use its waves/beams wisely
     
  • Paladin should do every as possible to maintain their constant damage

But there are things that are much more flexible and also, doesn't fit with every team. For example;

  • sorcerer pulling mobs
  • paladins performing a secondary box (5 mobs close to knight fullbox)
  • paladin looting instead of ek
  • ek taking the aggro away from mages
  • ed sacryfing a few of survivabilty to improve the damage, etc 

So, when it's time to perform a teamhunt:

  1. what do u think is the role that each vocation should play to perform the best teamhunt? 
  2. what should each voc do?
  3. what must they avoid? 
  4. How and why that set-up will improve the teamhunt?
  5. what is that teamhunt oriented toward?

This post take into account that maybe there isn't a 100% balanced teamhunt where everyone have equality of responsibilities but instead a well developed reason to delegate responsibilities in favor of managing in the best way a comfortable team.

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