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by (64 points)
As we all know how much u hit a creature, more chance u have of fragging it. but I heard also that blocking it or receiving damage from it, makes your chance of frag it higher. SO there is any calculus based on that.
How to frag a creature? like a warzone boss, or even a regular creature. in a hunt place?
by (17,259 points)
Hello, does these questions answer your question or is this what your asking?: https://www.tibiaqa.com/29372/what-is-normal-loot-distribution     &     https://www.tibiaqa.com/10635/how-does-the-loot-in-bosses-with-the-reward-system-work
by (64 points)
There are a lot of info in the questions, but I was really looking for something just like

lootRanking = damageDone+0.5healingamount+0.5DamageSuffered.

the player with the big lootRanking will be considered the guy who loots the creature.

Like experiments in low level creatures, like, if  2 players give the same amount of hits in a rotworm, who will be the owner?

which is the best strategy to get kills while ksing someone..

I ll try to do that later

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First of all, you're mixing up two different concepts: Regular Loot and Coop Loot.

  • For Regular loot, all it matters is the amount of damage dealt. Taking damage, healing others, etc, does not affect regular loot. That is also commonly called "normal loot distribution".
  • For Coop Loot, which is also called Reward System, there are sets of rules as you implied. These rules, however, aren't the same for all bosses. On some of them, healing doesn't affect participation, and the weight of each contribution can also be different for different bosses. That's why it's almost impossible to answer your question, as specific tests would be required for each boss, and in most cases that is impossible. For more information regarding Coop Loot see "How does the loot in bosses with the reward system work?"
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