Agony | Harmful | A character with agony takes Agony Damage over time. The agony state can not be cured or protected against, players can only wait it to end. |
Bleeding | Harmful | A bleeding character takes Physical Damage over time. The bleeding state can be cured by using the Cure Bleeding spell, waiting, or talking to certain NPCs. |
Bakragore's Taints | Harmful | There are 5 different Taints that a character can stack for different harmful effects while in the Rotten Blood Quest areas. |
Burning | Harmful | A burning character takes Fire Damage over time. Burning can be cured by Cure Burning spell, waiting, swimming or talking to certain NPCs. |
Cursed | Harmful | A cursed character takes Death Damage over time. Curses can be cured by Cure Curse spell, eventually curses go away on their own. |
Dazzled | Harmful | A dazzled character takes Holy Damage over time. The dazzled state will eventually go away on it's own. |
Drowning | Harmful | A drowning character takes Drown Damage over time. A character who is not underwater will stop drowning after a while, but characters under water should wear a Helmet of the Deep. |
Drunk | Negative | A drunk character will sometimes step in a direction other than the intended one. Drunkenness will eventually go away on it's own. |
Electrified | Harmful | An electrified character takes Energy Damage over time. The electrified state can be cured by Cure Electrification spell, waiting, swimming, or talking to certain NPCs. |
Feared | Negative | When feared, a character will start moving away from the creature that applied the effect and won't be able to use any spells or items. This effect cannot be removed and has to be worn off. |
Freezing | Harmful | A freezing character slowly takes Ice Damage over time. The freezing state will eventually go away on it's own. |
Goshnar's Taints | Harmful | There are 5 different Taints that a character can stack for different harmful effects while in the Soul War Quest areas. |
Haste | Positive | Haste makes the affected character move faster while it lasts. |
Hexed | Negative | A hexed character will be weakened. Hexes can either be lesser, intense or greater. |
Hungry | Neutral | If a player can still eat any food then they are Hungry. |
Logout Block | Neutral | Logout block is caused by fighting and prevents a character from logging out. The logout block will eventually go away on it's own. |
Magic Shield | Neutral | A character with a magic shield will lose mana instead of health when hurt. |
Poisoned | Harmful | A poisoned character takes Earth Damage over time. The poisoned state can be cured by using the Cure Poison or rune, waiting, or talking to certain NPCs. |
Powerless | Negative | Powerless prevents characters from casting attack Spells or using offensive Runes. |
Protection Zone Block | Neutral | A character who attacked another player has this icon. It indicated he recently attacked or killed another player and cannot log out or be in a Protection Zone. |
Rooted | Negative | When rooted, a character will not be able to move for 3 seconds. This effect cannot be removed and has to be worn off. |
Slowed | Negative | A slowed character will move much slower. The slowed state can be removed by using any healing spell or waiting. |
Strengthened | Positive | Indicates that one or several skills of the character have been raised for a certain time period or if a healing spell is active for a certain time period. |
Within Protection Zone | Positive | A character inside a Protection Zone has this icon. The icon indicates he or she cannot be attacked or attack someone, be it a monster or a player. |
Within Active Resting Area | Positive | A character inside a Resting Area has this icon if he or she has at least one Resting Area bonus active. |
Within Resting Area | Neutral | A character inside a Resting Area has this icon if he or she doesn't have any Resting Area bonus active. |