0 votes
117 views
ago by (5,110 points)
view edits | edited ago by

The new summer update for 2025 includes a new feature that allows you to display certain conditions obtained in Tibia and place them near the health bars.



1 Answer

0 votes
ago by (5,110 points)
view edits | edited ago by

Feature settings:

  • Special condition icons appear vertically in a bar to the left of the health arc, based on its default size.
  • This special conditions bar can be displayed independently, regardless of whether you are playing with arcs on or off.
  • A maximum of six icons can be displayed, if more special conditions are active, this is indicated with a "..." icon.
  • Icons are shown in top-to-bottom order, based on your settings.
  • A dark backdrop ensures the icons stand out against game visuals.
  • The arc opacity slider also affects the opacity of the icons and their backdrop.
  • There are a total of 35 special conditios that can be displayed.

 


How to use it:

Can be adjusted under Options → Interface → HUD.

  • All special conditions that can affect your character are listed with icon and name and two checkboxes (one for status bar and one for the HUD in the game window). 
    • Simply uncheck a box to hide that condition from the selected area (example: you can show the Protection Zone icon in the status bar, but hide it in the game window).
  • Use arrow buttons to change the order of special conditions, just like sorting shortcuts. The same order applies to both the status bar and the game window.
  • The special conditions for Resting Area, Soul War, Rotten Blood, and Mana Shield are each grouped under a single checkbox in the options.
  • This feature is enabled by default for new client versions.


List of conditions that can be displayed:

NameTypeEffect
 Agony HarmfulA character with agony takes Agony Damage over time. The agony state can not be cured or protected against, players can only wait it to end.
 BleedingHarmfulA bleeding character takes Physical Damage over time. The bleeding state can be cured by using the Cure Bleeding spell, waiting, or talking to certain NPCs.
 Bakragore's TaintsHarmfulThere are 5 different Taints that a character can stack for different harmful effects while in the Rotten Blood Quest areas.
 BurningHarmfulA burning character takes Fire Damage over time. Burning can be cured by Cure Burning spell, waiting, swimming or talking to certain NPCs.
 CursedHarmfulA cursed character takes Death Damage over time. Curses can be cured by Cure Curse spell, eventually curses go away on their own.
 DazzledHarmfulA dazzled character takes Holy Damage over time. The dazzled state will eventually go away on it's own.
 DrowningHarmfulA drowning character takes Drown Damage over time. A character who is not underwater will stop drowning after a while, but characters under water should wear a Helmet of the Deep.
 DrunkNegativeA drunk character will sometimes step in a direction other than the intended one. Drunkenness will eventually go away on it's own.
 ElectrifiedHarmfulAn electrified character takes Energy Damage over time. The electrified state can be cured by Cure Electrification spell, waiting, swimming, or talking to certain NPCs.
 FearedNegativeWhen feared, a character will start moving away from the creature that applied the effect and won't be able to use any spells or items. This effect cannot be removed and has to be worn off.
 FreezingHarmfulA freezing character slowly takes Ice Damage over time. The freezing state will eventually go away on it's own.
 Goshnar's TaintsHarmfulThere are 5 different Taints that a character can stack for different harmful effects while in the Soul War Quest areas.
 HastePositiveHaste makes the affected character move faster while it lasts.
 HexedNegativeA hexed character will be weakened. Hexes can either be lesser, intense or greater.
 HungryNeutralIf a player can still eat any food then they are Hungry.
 Logout BlockNeutralLogout block is caused by fighting and prevents a character from logging out. The logout block will eventually go away on it's own.
 Magic ShieldNeutralA character with a magic shield will lose mana instead of health when hurt.
 PoisonedHarmfulA poisoned character takes Earth Damage over time. The poisoned state can be cured by using the Cure Poison or rune, waiting, or talking to certain NPCs.
 PowerlessNegativePowerless prevents characters from casting attack Spells or using offensive Runes.
 Protection Zone BlockNeutralA character who attacked another player has this icon. It indicated he recently attacked or killed another player and cannot log out or be in a Protection Zone.
 RootedNegativeWhen rooted, a character will not be able to move for 3 seconds. This effect cannot be removed and has to be worn off.
 SlowedNegativeA slowed character will move much slower. The slowed state can be removed by using any healing spell or waiting.
 StrengthenedPositiveIndicates that one or several skills of the character have been raised for a certain time period or if a healing spell is active for a certain time period.
 Within Protection ZonePositiveA character inside a Protection Zone has this icon. The icon indicates he or she cannot be attacked or attack someone, be it a monster or a player.
 Within Active Resting AreaPositiveA character inside a Resting Area has this icon if he or she has at least one Resting Area bonus active.
 Within Resting AreaNeutralA character inside a Resting Area has this icon if he or she doesn't have any Resting Area bonus active.
...