+1 vote
by (493 points)
edited by
As we know, critical hit for melee/dist are calculated from almos highest possible regular damage. For example critical hit for Paladin level 100 cant deal 6, 15 or 20 damage etc. It's almost highest popssible damage x critical bonus rate. that means, if Paladin has 50% crit imbuement and 10% chance for trigger, it's actually more bonus damage than only 5%.

Does that work the same for aoe runes?

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