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Hello I wonder what kinds of difficulties await us in the drome arenas? When will they change?

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I assume you are referring to the Combat Modifiers. The Tibiadrome will work in a 2 week rotation. For those 2 weeks there will be 2 Combat Modifiers chosen. These Combat Modifiers will last for the whole rotation. The current Combat Modifiers are:
 

  • Somersault: All melee monsters have a 15% chance to teleport to the furthest player
  • Going Down With Me: Monster trigger an aoe upon death that hits the lasthitter and all players around him for 25% of their current hp
  • Exploding Corpses: Monsters explode in an aoe on death, hitting all players around them for 40% of their current hp
  • That Escalated Quickly: Monsters that drop below 25% increase their power as if they were 5 wave levels higher
  • The Floor is Lava: Every 15 seconds all but three small areas (two by two) will be filled with the effect. After 3 seconds all players outside of these small areas will suffer damage equal to 60% of their current hp.
  • Beam me Up!: Every 15 seconds all but three small areas (two by two) will be filled with the effect. After 3 seconds all players outside of these small areas will will be teleported to a random position in the arena. Also, they will be affected by a strong paralyze and deal damage equal to 15% of the current hp of the player
  • Tanked Up: Every 15 seconds all but three small areas (two by two) will be filled with the effect. After 3 seconds all players  outside of these small areas will be superdrunk for 10 seconds
  • Sown Sorrow: Every 20/17/14/11/8 seconds, depending on the number of participants, a seed will spawn. If no players steps on it within 6 seconds it will explode and fear all players for 2 seconds.
  • Bad Roots: Every 20/17/14/11/8 seconds, depending on the number of participants, a seed will spawn. If no player steps on it within 6 seconds it will explode and root all players for 3 seconds.
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