Hey there, interesting question!
I will do my best to answer it..
Yes, it is indeed possible to build a Monk as a main healer in Tibia, though it requires strategic planning and understanding of the Monk's unique mechanics.
Monks are designed as melee fighters with supportive and healing capabilities. Their healing potential is primarily derived from the Harmony system and Virtue Healing mechanic.
Harmony System: Monks accumulate Harmony points through specific actions and can spend these points to activate powerful abilities.
Virtue Healing: Each time a Monk gains or spends a Harmony point, the party member with the lowest percentage of health is healed. This passive healing scales with the Monk's level and magic level, making it a valuable tool for group support.
Mass Spirit Mend: This spell allows Monks to consume all their Harmony points to heal themselves and nearby allies, including summoned creatures, within a 5-square-meter radius. The effectiveness of this healing scales with the Monk's level and magic level.
Virtue of Sustain: Activating this virtue increases all healing done by the Monk's spells by 35%, and by 70% when the Monk is in a serene state.
Building a Healing-Focused Monk
To optimize a Monk for healing:
Magic Level: Focus on increasing your magic level, as it directly influences the potency of your healing abilities.
Harmony Management: Efficiently generate and spend Harmony points to maximize passive and active healing.
Virtue Selection: Prioritize the Virtue of Sustain to enhance your healing capabilities.
Serene State: Utilize abilities that induce the serene state to amplify healing effects.
Considerations
While Monks can serve as main healers, their healing style differs from traditional Druids. Monks rely on a combination of passive and active healing that is closely tied to their combat actions and resource management. Therefore, playing a Monk as the primary healer requires a proactive approach to combat and resource utilization.
I hope that helps!
~Shady