Weekly task difficulty is mainly determined by three factors, and as a player you need to balance all of them when deciding which difficulty to choose.
1. Exp cap vs. character level
Each weekly task difficulty has a fixed exp-cap, which determines how long the exp reward stays relevant.
From an experience point of view, switching early to a higher difficulty usually doesn't help if the exp cap is too low compared to your level. The same applies when moving to a harder difficulty unless you specifically want the other rewards, such as HTPs or soulseals.
| Difficulty | Exp cap | Relevant until approx. |
|---|
| Beginner | 200k | ~lvl 100 |
| Adept | 800k | ~lvl 400 |
| Expert | 3000k | ~lvl 1500 |
| Master | Effectively unlimited | lvl 1500+ |
The exp cap mainly indicates when a difficulty stops being worthwhile, not when you should start doing it.
2. Monster selection and bestiary difficulty
Weekly task difficulties are based on the bestiary difficulty, not player level.
- Beginner tasks include easy creatures.
- Adept tasks include easy and medium creatures.
- Expert tasks include medium and hard creatures.
- Master tasks include hard and challenging creatures.
This matches the bestiary grading:
- Easy: 500 kills
- Medium: 1000 kills
- Hard: 2500 kills
- Challenging: 5000 kills
Monster difficulty is automatically defined based on parameters such as Hitpoints and Experience yield, which has a big impact on kill speed and supplies.
A full list of monsters in each difficulty tier can be found here: https://tibia.fandom.com/wiki/Bestiary/Difficulties
It's important to think about what kind of monsters you usually hunt, so you don't risk getting tasks with creatures you can't efficiently handle or even access yet.
3. Efficiency vs opportunity cost
I'd argue that weekly tasks are best when they fit naturally into your normal gameplay.
A task becomes inefficient if:
- The monsters aren't something you would normally hunt
- Kill speed is much worse than other options
- The experience reward doesn't make up for the lost hunting time
In general, the best weekly task difficulty is usually the highest one that:
- Uses monsters you already hunt
- Can be completed passively
- Doesn't slow down your overall progression
Weekly tasks should support your progression, not replace or hinder it. If a task feels like a chore, it is usually a sign that the chosen difficulty is wrong. Choosing a difficulty that is too high can be inefficient if it forces you into slower or riskier hunts, while choosing a difficulty that is too low can also be inefficient if the exp cap or other rewards are negligible for your level, even if the task is completed quickly.
For bounty tasks, it can even make sense to pick Beginner difficulty just for fast kills, to get reroll tokens that can later be used on your preferred difficulty.
Conclusion
Taking all three factors into account, the "right" difficulty is rarely the highest one you have unlocked.
In practice, a difficulty is worth doing when:
- The rewards are still relevant for your level
- The monster pool overlaps with hunts you can access and clear efficiently
- Completing the task happens naturally while playing, rather than forcing you into slower or riskier hunts
For most players, this means sticking to a difficulty where weekly tasks feel like a bonus, not a separate objective. The optimal choice is the one that offers meaningful rewards for minimal adjustments, even if that means ignoring higher difficulties.