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if we throw things on a place's floor to make it dirty, will this action cause a floor reset to happen faster in there?

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I don't know how well this was tested... It does look like many unreachable spots in the game continue to hold junk, who knows for how long now.

My assumption thus for has been, that the floor reset script (that CIP added in recent years) checks for active-walkable tiles. That means, any tile that a player stepped on will be designated for future floor reset.

It's hard to tell whether this was a one-time listing of tiles they looked for, or they continue to monitor which tiles to reset. This would require more testing.
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