+3 votes
221 views
by (743 points)

...Instead of  slowing down, going around them, pushing them aside, or killing them?

I've noticed a consistent behavior when multiple creatures try to reach a player at the same time, especially in narrow passages or crowded areas.

Instead of going around, killing, or slowing down to match the movement speed of creatures in front, the ones in the back push those ahead directly toward the player.
 

As a result, the front creatures seem to move faster than their normal speed, as if their movement is being amplified by the pressure from behind rather than constrained by standard collision or pathing rules.

This does not resemble typical blocking or pathfinding adjustments (like waiting, rerouting, or attacking weaker creatures), but rather a stacking movement effect. The situation is strange because the weaker monster could easily be pushed aside.



The attached GIF shows this effect in real time:
Normal Gif

Notice how the front snake's movement speed appears higher (right) than its base speed (left)

Attaching slower gif:
Slower Gif

I have seen creatures killing others to get through before, but I have never observed them speeding up the ones in front. Why does this happen in this situation?

by (128 points)
+1
This reminded me of something funny that happened a few days ago. Not exactly the same situation but also "creature pushing creature" instead of killing it. I was in Greenshore and insectoid scouts were active, and the situation was that an insectoid was coming towards me and a chicken was running away from me, but since the insectoid scout "blocked" the chicken's path, the chicken started being pushed towards me by the insectoid against its will haha I should've put on a stealth ring to see if the chicken's "being pushed" speed would've changed but didn't think of it since the image was too comic at the time. Maybe next time ^^"

1 Answer

+1 vote
by (1,137 points)

This would be a hard question for anyone but Cip to answer correctly, but let's have a go!

It appears creatures do not have a push cooldown and can push on every step. In turn, being pushed by another creature does not have a cooldown or face tile speed rules. They seem to be pushing the creature in the path they are moving on the shortest path to their target.

if the path was completely blocked by 2 creatures or no open path was available due to other blocking objects, they would destroy the creature. 

Why do they push it forward instead of to the side to completely clear the path? Only Cip knows for sure, however it could be related to the intended pathing of both creatures.

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