It was not ok for many people. Many houses became empty since then in not so populated servers and low level/casual people moved to worse housing (like Senja). Frankly I still see now examples of bad/useless house with big prices in this game, which is beyond me. Potion prices didn't take into account on how the turnover of supplies get better in the current High Level meta. For example, a higher ML in a higher level will always use better the resources, so the difference calculated by players after the price spike will affect more the bottom line of the community, because the turnover of supply is bad when you are a low level player. Getting started in Tibia is a nuisance early on, and I don't see on why taking an extra bit amount of money from noobs or casual would help gold devaluation in this game. Yeah, amazons dropping valuable stuff is a problem, but making every supply expensive was terrible for the plebs. High level people cried a bit in this case too but in the end the effect only took a small slice of HL generated gold but a was a huge nuisance for casuals. Remember that HLs also got the right to get extra houses, so now Tibia can have less empty houses thanks to the fortune of the top tier players... Casuals who had legendary houses were dispatched due to price spike but well, who cares. They refused to buy Tibia Coins to maintain cosmetic houses I guess
But I agree, the last rebalancement was poorly done. Very sad. We need fixes this week.