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I am interested in the recommended strategy and mechanics related to this Boss, since it suppose to be more "challenging" than Gaz'haragoth.

2 Answers

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by (95 points)
Indeed it is more challenging.

The mechanic is looking after what the boss says, when it yells your vocation you ran away and leave the boss out of your screen. Take care not to be parallel in the boss line and when the boss start walking slowly it will kill anyone who is nearby his beam. Just hit Sudden Death in it with a very strong team and slay it.
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We did it Several times in our Server.

After 180 Days can appears

When this raid happens, it starts with the Abobinable Spawns appearing in 4 out of 10 possible locations. The miniboss on the 4 locations share the same health pool and it seems to be required to have players in all rooms to defeat it. The remaining portals will bring you to empty rooms. The possible locations are:

U can find this Teleports there

  • Hellgate: go down the hole  and down two more levels to find the portal.
  • Dark Cathedral: go to the undead creatures are east of the entrance, then go south to find the portal .
  • Krailos: inside the Wailing Widow's cave on the second floor .
  • Zao Steppe: inside the Lancer Beetle's on the second floor, . (You need part of A Father's Burden Quest to enter here).
  • Gnomebase Alpha: go down the ramp near the portal to the Warzones, then down again and the portal will be to the west,.
  • Ankrahmun: Enter the Larvae cave and go down to the lowest floor with Scarabs.
  • Beregar: From the wagon room at the mines, go down, through the south door and down again.
  • Edron Cyclopolis: All the way towards the main Behemoths area, then to the south corridor and up the ramp.
  • Svargrond Formorgar Mines: Take the elevator to the third floor of the mines, then go down the stairs next to it and go south-east.
  • Kazordoon Dwarf Mines: Enter the mine between the river streams, and go down several floors until you reach the teleport.

    Once the Abobinable Spawns is defeated, its corpse will become a vortex that brings players to the lair of The Abomination. Only through the 4 original portals where the Spawn was present it will be possible to reach The Abomination.


    STRATEGY:

    We Recomend to change colors of the party:
    Ek - Black
    Rp - Yellow
    Ms - Red
    Ed- Green
    This will make easier to organice the mechanic of the boss and see it clearly:

    When The Abomination says a vocation's name, every character from that vocation should retreat for a few seconds (6-8?) until it casts an area spell that affects character from the said vocation. When it mentions the knight vocation, the main blocker is advised to retreat to the north, not luring it into the shooters and healers. 
    (When Vocation is Ek we use RPs for tanks boss while it explotes)

    Thats why having the same color as your vocation will make it clearly.

    When it says "YOU ALL .. WILL .... DIE!!!"
      EVERY VOCATION HAVE TO MOVE OUT


    I Hope i helped u!
    Greetings Gleemody
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