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Considering the mechanics of taints and the stages of Bakragore's Burden, and make the most of the update's new features?

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These are the 04 areas of Hunt from Rotten Blood:


Darklight Core - Focus on Energy, Physical and Ice wards in that location. The most efficient damages here are: Earth, Fire, and Physical. Creatures in this location can drop a "darkfield" below players that deals massive Agony damage. They can be destroyed with a Destroy Field Rune but will always deal splash damage. This is probably Rotten Blood's most dangerous hunting area as it's not like mitigating Agony damage.

Gloom Pillars - Protections from Holy, Fire and Earth are needed in this respawn. The most efficient damages here are: Physical, Death and Energy. Players absorb dark energy from here. When the contactor reaches a certain number (100?) it will release energy chain damage that will reach up to 05 nearby targets, with more than 6,000 Energy damage. This type of damage can be mitigated with a Shockwave Amulet for example.

Jaded Roots - Creatures in this area deal three different elemental damage: Earth , Physical and Fire while the most efficient attacks against them are Energy , Ice and Holy. There is a possibility that when a creature dies here, a Decaying Totem (Earth damage) appears that unleashes four consecutive ring spells in expanding ripples. Earth protection like the Sacred Tree Amulet can mitigate this damage.

Putrefactory - Creatures in this area deal Death, Ice and Energy damage, while being sensitive to Holy, Earth, and Fire. Radicular Totem will spawn on the map randomly and they trigger large wave Death spells. If a creature dies near a totem, the damage dealt by the totem will increase. Using a Stone Skin Amulet can mitigate this type of damage.


All of this quoted above without taking into account the effects of Bakragore's Burdens.


Taint 01 - Monsters that attack melee have a chance to switch positions with a player within a certain radius of distance. It will be indicated 02 seconds before happening through an effect on the SQM where the target player is at the moment.

Taint 02 - If a creature dies, a creature known as Bloodjaw, can immediately appear in its place. Bloodjaws have more hitpoints and deal considerably more damage. They give experience but not loot.

Taint 03 - Creatures can cause Root effect on players with at least 03 taints and also attack them with a fourth element that varies depending on the hunting location: Death (Jaded Roots), Earth (Putrefactory), Energy (Gloom Pillars), or Fire (Darklight Core).

Taint 04 - Your character takes 14% more damage if your active taints level is greater than or equal to 4.

Taint 05 (Special Taint) - Will increase the effect of each of the first four Taints. If you only have this Taint, it won't have any negative effect on the Hunt's.


Having at least Taint active on your character, there is a chance to get special loot (bag) from creatures with Tainted Hearts (Jaded Roots and Putrefactory) and Darklight Hearts (Darklight Core and Gloom Pillars).

Having defeated Bakragore at least once, you can craft at Npc Altar. Turn in 05 Tainted Hearts + 05 Darklight Hearts + 50,000,000 gps and you'll get a Bag You Covet that randomly transforms into a base Saguine Item.


Grand Sanguine Items are exclusive Bakragore loot for players who have at least 05 Taint when facing the Boss. In addition, if you use essences from the profane gems (Mini Bosses from Rotten Blood) it will increase the difficulty of the fight but in return (if you manage to survive) you will get more experience, greater chances of rare loot from items to Point Scrolls to use on the Wheel of Destiny.

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