+1 vote
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by (108 points)
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What are the best hunts that benefit from being invisible?

Either with stealth ring or utana vid.

EDIT: it's a general question and not specific to a character.
by (17,264 points)
Level? Voc?
by (5,704 points)
interesting question but needs more details. Post your level range and vocation, please.

3 Answers

+3 votes
by (439 points)

I would distinguish two main reasons to be invisible during a hunt: safety (chill) and annoyance. Safety usually concerns stronger creatures, while the weak ones are annoyances. In this answer, I'll provide mostly FACC / "low level" / paladin hunting locations as examples.

Some time ago I've added a table of monsters that cannot sense invisible to TibiaWiki, which some may find useful. 

There are hunting places where invisibility provides full safety (aka not being attacked at all), thus making it possible to hunt with a severely underleveled character – especially as mobs with high exp/hp ratio & low armor usually hit hard.
Examples include:

Places for general safety – only a minority of mobs can sense invisible:
  • Barbarian camps at Hrodmir – only Brutetamer would attack.
  • Cyclops, chakoyas, dworcs, etc. 
Annoyances may have several forms:
  • Weak creatures could limit your movement / break your shield, forcing you to kill them with AoE.
  • A prime example are creatures invulnerable to physical attacks (ghosts) or elemental (zombies):
    • For instance, for a paladin hunting banshees at Ghostlands, ghosts and stalkers are the annoyances. The former won't chase you when invisible.
    • As mentioned in another answer: invisibility allows to skip Zombies at Upper Spike.
  • This is the main use-case for high level hunts (of which I have a limited knowledge and I hope for someone else to provide more examples).
There are also places with a mixture of both effects:
  • At the Orc Fortress, invisibility allows for faster maneuvering among the hordes of weak orcs (to get the sweet shamanic staffs), but also safeguards lower level characters from the heavy hitting Orc Berserkers.
Another application is chasing squirrels / rabbits / horses :).
+2 votes
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Best answer

Hey, without knowing your voc and level it's hard to be specific, but I'm going to assume you're asking for low level since they're the ones that hunt invisibles.

Stonerefiner:

East of venore, deep in the Corym Mines, here. I think this is one of the best respawns for go invisible. Nice exp and loot. Just take care, lot of random pk usually go here. You can go single target or with avas.

Monsters: Stonerefiner

Protections: physical, earth

Attack with: physical (120%) and ice (120%)

More details: https://tibia.fandom.com/wiki/Stonerefiner


Cyclops:

Really nice respawn for low levels. You can up easilly to level 20-28. You can go Cyclopolis Edron respawn (you dont need any access) or Yalahar - Mistrock respawn (you need yalahar access quest). Nice exp, bad loot. You can go single target

Monsters: Cyclops, Cyclops drone, Cyclops smith

Protections: physical

Attack with: death and earth

More details: https://tibia.fandom.com/es/wiki/Cyclopolis (Edron respawn) // https://tibia.fandom.com/es/wiki/Mistrock (Yalahar respawn)


Tortoises and blood crabs:

Really nice respawn for low levels. You can hunt single target but is better go on level 28 with thunders. If you ek you can go too. You will need acess to meriana quest https://tibia.fandom.com/wiki/The_Shattered_Isles_Quest/Spoiler (only "access to Meriana" part).

Lot of money with turtle shell and bloody pincers. No monsters here will see you if you are invisible. Also nice exp.

Monsters: Blood Crab, Thornback Tortoise, Tortoise

Protections: physical and earth

Attack with: fire (110%) energy (105%)

More details: https://tibia.fandom.com/wiki/Laguna_Islands


Coryms:

Good place for exp. Bad loot. Better hunt here with avas or gfb. Take care with corym vanguard because they see invisible people. At least there are very few. Respawn is located in a cave at the east of Venore.

Monsters: Corym Charlatan, Corym Skirmisher, Corym Vanguard

Protections: physical, earth and death

Attack with: holy (105%), fire (100%), ice (100%), physical (100%)

More details: https://tibia.fandom.com/wiki/Corym_Mines


Gloom wolfs:

Really nice respawn for make money on low levels. There is not much mystery in this respawn, it is a cave with wolves that give little experience but they drop Gloom Wolf Fur that is worth a lot. Only Gloom Wolfs give "Gloom wolf fur". You can go single target or with avas/gfb. The respawn is close to Amazon camp, in a cave north-west.

Monsters: Gloom Wolf, Ghost Wolf

Protections: physical and life drain

Attack with: holy (105%), fire (105%), ice (105%)

More details: https://tibia.fandom.com/wiki/Poacher_Caves/Gloomy


Upper spike:

Really nice respawn for exp from level 30. Only Corym Vanguard can see you in this respawn. You have to hunt with avas and gfb as in some areas there are monsters that avas or gfb do not affect. The demon skeleton is affected 0% by fire, the zombie 0% by ice. The others are affected by both. Not good respawn to go single target. Respawn is passing a tp in Kazordoon, close to warzone tp. Here the best is not to go all the time with the ring, you go killing monsters throwing them avas or gfb and if you are in danger you wear the ring.

Monsters: Gargoyle, Mummy, Ghost, Crypt Shambler, Corym Skirmisher, Corym Charlatan, Corym Vanguard, Enraged Soul, Demon Skeleton, Zombie

Protections: physical, death, earth, life drain

Attack with: ice and fire

More details: https://tibia.fandom.com/wiki/Upper_Spike



Source: own experience and https://tibia.fandom.com/

0 votes
by (873 points)
I found it really helpful to be invisible in Upper Spike. I was chasing a fiend on a lower level character and couldn't kill the creatures fast enough before they respawned but by going invisible, it helped me better manage the pulls and not get overwhelmed by creatures.
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