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I decided to start exploring Tibia, but before that, I would like to know what accesses are necessary to avoid getting stuck in an area/subarea because I don't have access. A list of these accesses would be great.

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Hi, there! 

I hope I'm not forgetting anything and hope that I'm not passing on incorrect information, but here it is:

- Ab'Dendriel: no access

- Carlin: The White Raven Monastery Quest (Isle of the Kings)

- Edron: Grimvale Quest, No Rest for the Wicked Quest (Azzilon Castle)

- Feyrist and Candia: Threatened Dreams Quest

- Kazordoon: no access

- Kilmaresh: A Pirate's Tail Quest (Rascacoon and The Wreckoning)

- Krailos: no access

- Marapur: Within the Tides Quest

- Northern Darama (Darashia): Lion's Rock Quest

- Port Hope: The Ape City Quest, Grimvale Quest (Oskayaat)

- Southern Darama (Ankrahmun): Grave Danger Quest (Cobra Bastion)

- Svargrond: The Ice Islands Quest

- Thais: no access

- Vandura: The Order of the Lion Quest (Bounac), Meriana Quest, The Shattered Isles Quest

- Venore: no access

- Yalahar: The Isle of Evil Quest, In Service of Yalahar Quest

- Quirefang: no access

- Roshamuul: The Order of the Stag Quest (Isle of Ada), The Craddle of Monsters Quest (Ingol)

- Zao: The New Frontier Quest, Wrath of The Emperor Quest, Blood Brothers Quest (Vengoth), Bloody Tusks Quest (Norcferatu Fortress)

When there's Zulazza's invasion, the gates of Zzaion open and you can find the points of interest from this subarea.

by (17,667 points)
Did you use any sources? If copy paste was used please paste your source :)
by (145 points)
I checked every area and subarea of the map in the game and searched every area in Tibia Wiki Br to see the quests of the place so I could remember the names, no copy paste (except for the names of the quests, of course)
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