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I would like to know what features disappeared from Sorcerer Skill Wheel, and what was added after rebalancing.

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ago by (2,854 points)

Wheel of Destiny Adjustments

  • Special Spells augments:
    • I: –4 seconds cooldown.
    • II: +50% base damage.
    • Replace Magic Shield I/II.
  • Death Echo augments:
    • I: –2 seconds cooldown.
    • II: +8% base damage.
    • Replace Sap Strength I/II
  • Beam Mastery has been reworked:
    • Beam now hits adjacent squares for 40/60/80% of the initial damage.
    • Still increases damage and reduces cooldown based on the amount of targets hit by the central beam.
  • Lord of Destruction replaces Drain Body:
    • Improves the buffs provided by the elemental stances.
    • Master of Flames gains +2/3/4% base power for fire spells (for a total of +6/7/8% base power).
    • Master of Thunder gains +2/3/4% critical hit chance for energy spells (for a total of +6/7/8% critical hit change).
    • Master of Decay gains +15/22.5/30% critical extra damage for death spells (for a total of 45/52.5/60% critical extra damage).
  • Focus Mastery now additionally reduces the group cooldown of focus spells by 2 seconds.
  • Energy Wave augments I and II have been switched:
    • I: Affected area enlarged.
    • II: Now increases base damage by +10% instead of 5%.

Source: https://www.tibia.com/news/?subtopic=newsarchive&id=8833#sorcerer

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