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What stances where implemented for each vocation on this rebalance?
For each vocations and whats the effect of it.

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Sorcerer:

Elemental Stances:

  • Master of Flames: Fire spells have 4% increased base power. Additionally, casting a fire spell converts the next non-fire spell into fire damage.
  • Master of Thunder: Energy spells have 4% increased critical hit chance. Additionally, casting an energy spell converts the next non-energy spell into energy damage.
  • Master of Decay: Death spells have 30% increased critical extra damage. Additionally, casting a death spell converts the next non-death spell into death damage.

Crippling Stances:

  • Aura of Sapped Strength: Your spells, runes and auto attacks apply Sap Strength to their targets, reducing the damage they deal by 10%.
  • Aura of Exposed Weakness: Your spells, runes and auto attacks apply Expose Weakness to their targets, granting 8% elemental pierce to attackers.

Druid: 

  • Shared Conservation: Heal Friend and Nature's Embrace heal a secondary party target in the game window for 30% of their healing. Cannot be the same target as your original target. Additionally, your self-healing is increased by 10%.
  • Elemental Synthesis: Grants 10% of your magic level as additional ice and earth magic level.

Paladin: 

  • Sharpshooter: Grants 40% distance fighting. The skill bonus impacts your total skill (including bonuses from gear and other buffs like potions). 
  • Divine Defiance: Grants 7.5% of distance fighting as holy and healing magic level as well as 15% dodge against non adjacent enemies.

Knight: 

  • Bloodrage: Grants 30% sword/axe/club fighting and increases damage taken by 15%.
  • Protector: Grants 30% shielding, and reduces damage taken as well as damage done by 15%.

Source:  https://www.tibia.com/news/?subtopic=newsarchive&id=8833

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