The June 16 Vocation Adjustments introduced the "Blessing of the Grove" Revelation Perk in the Wheel of Destiny for Druids. This perk allows healing spells to critically heal, utilizing the character's Critical Hit chance and critical extra damage. Concurrently, CipSoft removed Strike (critical) imbuement limitations from rods and made rods generate mana instead of consuming it.
To optimize high-tier party healing, we require clarification on how these systems interact:
Does "Blessing of the Grove" allow healing spells to critically heal by default using a baseline chance, or does it strictly require an active Strike imbuement (e.g., Powerful Strike) on the equipped rod or weapon to trigger?
How does critical extra damage from imbuements or other sources mathematically stack with the baseline extra healing bonuses of Blessing of the Grove (which grants 5%/7.5%/10% extra healing against targets below 60% HP, doubled to 10%/15%/20% against targets below 30% HP)?
Does a critical heal from a Druid using "Shared Conservation" apply the critical healing multiplier to the secondary healed target (the 30% secondary bounce), or is the secondary heal calculated as a flat percentage of the non-critical baseline value?