I will leave here a theory involving the Lucky Devil achievement, especially for those who want to test this theory.
Considering that Lucky Devil is an achievement with two requirements, and that people usually fish for Leviathan's Amulet as the final requirement, could there be a multiplier (of chances of success) that makes the first requirement easier and the second much more difficult?
In this theory, if you decide to start by fishing for Leviathan's Amulet, success would come much faster, while the possibility of getting golden armor from rusted armor would be significantly reduced. Since getting rusted armor is not that difficult (and can even be purchased), could this be an interesting help if proven?
I am currently testing this, I have a history with 2 characters (and testing the third):
1st Character (started with golden armor, and after to the amulet):
- ~250 rusted armors.
- ~19,000 water elementals.
2nd Character (started with amulet, and after to the golden armor):
- 57 water elementals.
- ~2,500 rusted armors.
3rd Character (starting with amulet, and after to the golden armor):
- ~still 1,986 water elementals and counting.
- ~[waiting to use rusted armors].
I will update after getting the amulet on third character.