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Talking specially about Free Account Knights that may need once in a while some kind of elemental attack since they do not have anything naturally outside of physical attacks... What should I use? What is the best option? Heavy Magic Missiles? An imbued weapon on basic setting? What exactly fills the spot that we had with the now gone enchanted gems that made certain weapons share their damage with elemental damage?

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in sword/axe users case: use ur elemental wepaon at least to kill ghost in 100% of the cases, if u have reached ml 4 and facing more than 1 ghost combine with fireballs to improve ur hunt 
In club users case:
The most optimal so far is using LMM without magic level, combining with a secondary weapon imbued with elemental damage once u reach ml 3 to use HMM, if u have reached ML 4 use fireball runes (not great fireballs, the normal ones) as they can hit multiples enemies at once and most of the mobs of dark catedral receive good damage from it, but even in places as isle of kings facing banshees (inmunes to fire) u would probably like to kill ghosts with fire cuz is the fastest way to kill more than one at once and also is the biggest output of damage u will have so far.

so: 
 

  • if u want to face ghost at all as free knight use lmm as primary damage, imbues as secondary
  • if u have reached ml 3 use hmm
  • if u want to kill them the faster way use hmm+elemental damage in weapon
  • if u have reached ml 4 AND u are facing more than 1 ghost use fireball is the cheapest and also DO MORE DAMAGE (4+ in average) and is ur best damage in every case

an skills 70 lvl 45 ek does 292 As Max damage with demonbane (attack 44) does 147 as average damage, 10% of that (basic elemental imbuement) is 29 as max damage and 14-15 as average damage, so imbuement isn't an option (at least not as only/principal damage against ghost) 

at lvl 45 with lmm at ml 1 an ek does 14 damage in average 15 as max
At ml 3 wins Hmm doing 20 average damage

AT ml 4 wins Fireball rune doing 33 average damage PER TARGET which is the best output of damage u can get 
great fireball instead does 29 average damage and is more expensive, also thunderstomr does 27 damage

Source: Tibia-stats

Edit: improving and fixing the answer

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Hello,

A Fire Sword solves the problem well if you are only thinking of getting rid of ghosts.
by (5,687 points)
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Even if I am a Club user?
–1 vote
by (23 points)
It think that not! Lets think in tibia like a RPG, if i'm a knight "Low lvl". And i hunt in dark catedral, some bandits, some monks, etc, ¿why I have the power to control elemental attacks?, Knights fight with a sword, a club or a axe.

Its right, the Knights of club dont have something like a fire sword or a fire axe but, its neccesarie?

if the reason to create a new elemental mace its "To fight with ghosts", why dont use avalanches.

Cipsoft can use that recourses to another thing that can me better for more players.

Also Knight of club now have the Falcon Mace that hit with Energy
by (5,687 points)
hm, Falcon Mace is for 300+ level, so it is something that it is not viable for someone hunting on DC below level 100...

I appreciate your consideration made and I agree, but what should I use on that case being a club user? Avalanche runes probably will hit very low, even worst than GFB (I tested GFB, by the way, and it was pretty weak)

I used to own an Energy Clerical Mace for that matter, but they are now gone from the actual game....
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